Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
438 lines
11 KiB
C
438 lines
11 KiB
C
// ____________________________
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// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ │ ▄▄▄ ▄▄
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// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄▀▀ █ │ ▀█▄ ▄▀██ ▄█▄█ ██▀▄ ██ ▄███
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// █ █ █ ▀▀ ▄█ █ █ ▀▄█ █▄ │ ▄▄█▀ ▀▄██ ██ █ ██▀ ▀█▄ ▀█▄▄
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// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀────────┘ ▀▀
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// PT3 replayer sample
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//─────────────────────────────────────────────────────────────────────────────
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//=============================================================================
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// INCLUDES
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//=============================================================================
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#include "msxgl.h"
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#include "pt3/pt3_player.h"
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//=============================================================================
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// DEFINES
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//=============================================================================
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// Library's logo
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#define MSX_GL "\x01\x02\x03\x04\x05\x06"
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// Song data structure
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struct SongData
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{
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u8* Raw;
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const c8* Name;
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u16 Size;
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};
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// Player font character
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#define CHR_PLAY 112
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#define CHR_PAUSE 113
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#define CHR_STOP 114
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#define CHR_REC 115
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#define CHR_NEXT 116
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#define CHR_PREV 117
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#define CHR_FORW 118
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#define CHR_BACK 119
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#define CHR_EJECT 120
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#define CHR_LOOP 121
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#define CHR_SHUFF 122
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#define CHR_PLUS 123
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#define CHR_MINUS 124
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#define CHR_SOUND 126
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#define CHR_MUTE 127
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//=============================================================================
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// READ-ONLY DATA
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//=============================================================================
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// Fonts
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#include "font/font_mgl_sample6.h"
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#include "font/font_mgl_symbol1.h"
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// Note table
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#include "pt3/pt3_notetable2.h"
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// Music
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// #include "content/pt3/smario.h"
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#include "content/pt3/Beg!nsum.h"
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#include "content/pt3/Fret.h"
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// Songs data table
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const struct SongData g_SongData[] = {
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// { g_smario, "smario", sizeof(g_smario) },
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{ g_Beg_nsum, "Beg!nsum", sizeof(g_Beg_nsum) },
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{ g_Fret, "Fret", sizeof(g_Fret) },
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};
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// Character animation
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const u8 g_ChrAnim[] = { '|', '\\', '-', '/' };
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//=============================================================================
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// MEMORY DATA
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//=============================================================================
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u8 g_CurrentSong = 0;
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u8 g_VBlank = 0;
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u8 g_Frame = 0;
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bool g_Loop = FALSE;
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bool g_Mute[3] = { FALSE, FALSE, FALSE };
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//=============================================================================
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// HELPER FUNCTIONS
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//=============================================================================
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//-----------------------------------------------------------------------------
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// H_TIMI interrupt hook
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void VBlankHook()
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{
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g_VBlank = 1;
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g_Frame++;
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PT3_Decode();
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PT3_UpdatePSG();
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}
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//-----------------------------------------------------------------------------
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// Wait for V-Blank period
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void WaitVBlank()
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{
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while (g_VBlank == 0) {}
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g_VBlank = 0;
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}
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// Set a new song
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void SetSong(u8 songId) __FASTCALL
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{
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g_CurrentSong = songId;
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PT3_InitSong(g_SongData[songId].Raw);
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Print_SetFont(g_Font_MGL_Sample6);
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VDP_CommandHMMV(64, 56, 6*8, 8, 0x44);
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Print_SetPosition(64, 56);
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Print_DrawText(g_SongData[songId].Name);
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}
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//-----------------------------------------------------------------------------
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// Draw the VU meter
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void DrawVUMeter()
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{
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#define VU_X (64+10)
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#define VU_MAX 7
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#define VU_H 4
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g_VDP_Command.NY = VU_H;
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g_VDP_Command.ARG = 0;
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g_VDP_Command.CMD = VDP_CMD_HMMV;
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// Channel A
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g_VDP_Command.DY = 64 + (8*1) + ((8-VU_H)/2);
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u8 volA = PT3_GetVolume(PSG_CHANNEL_A) >> 1;
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if (volA > VU_MAX)
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volA = VU_MAX;
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if (volA > 0)
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{
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g_VDP_Command.DX = VU_X;
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g_VDP_Command.NX = volA * 8;
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g_VDP_Command.CLR = 0x22;
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VDP_CommandSetupR36();
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}
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if (volA < VU_MAX)
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{
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g_VDP_Command.DX = VU_X + volA * 8;
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g_VDP_Command.NX = (VU_MAX - volA) * 8;
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g_VDP_Command.CLR = 0x11;
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VDP_CommandSetupR36();
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}
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// Channel B
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g_VDP_Command.DY = 64 + (8*2) + ((8-VU_H)/2);
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u8 volB = PT3_GetVolume(PSG_CHANNEL_B) >> 1;
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if (volB > VU_MAX)
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volB = VU_MAX;
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if (volB > 0)
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{
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g_VDP_Command.DX = VU_X;
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g_VDP_Command.NX = volB * 8;
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g_VDP_Command.CLR = 0x22;
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VDP_CommandSetupR36();
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}
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if (volB < VU_MAX)
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{
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g_VDP_Command.DX = VU_X + volB * 8;
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g_VDP_Command.NX = (VU_MAX - volB) * 8;
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g_VDP_Command.CLR = 0x11;
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VDP_CommandSetupR36();
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}
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// Channel C
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g_VDP_Command.DY = 64 + (8*3) + ((8-VU_H)/2);
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u8 volC = PT3_GetVolume(PSG_CHANNEL_C)>> 1;
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if (volC > VU_MAX)
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volC = VU_MAX;
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if (volC > 0)
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{
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g_VDP_Command.DX = VU_X;
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g_VDP_Command.NX = volC * 8;
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g_VDP_Command.CLR = 0x22;
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VDP_CommandSetupR36();
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}
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if (volC < VU_MAX)
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{
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g_VDP_Command.DX = VU_X + volC * 8;
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g_VDP_Command.NX = (VU_MAX - volC) * 8;
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g_VDP_Command.CLR = 0x11;
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VDP_CommandSetupR36();
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}
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}
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//-----------------------------------------------------------------------------
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// Play/resume the current music
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void Play()
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{
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Print_SetFont(g_Font_MGL_Symbol1);
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Print_SetMode(PRINT_MODE_BITMAP);
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Print_SetColor(0x9, 0x5);
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Print_SetPosition(1, 33);
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Print_DrawChar(CHR_PLAY);
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Print_SetColor(0xF, 0x5);
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Print_SetPosition(11, 33);
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Print_DrawChar(CHR_PAUSE);
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Print_SetPosition(21, 33);
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Print_DrawChar(CHR_STOP);
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PT3_Resume();
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}
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//-----------------------------------------------------------------------------
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// Pause the current music
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void Pause()
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{
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Print_SetFont(g_Font_MGL_Symbol1);
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Print_SetMode(PRINT_MODE_BITMAP);
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Print_SetColor(0x9, 0x5);
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Print_SetPosition(11, 33);
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Print_DrawChar(CHR_PAUSE);
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Print_SetColor(0xF, 0x5);
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Print_SetPosition(1, 33);
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Print_DrawChar(CHR_PLAY);
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Print_SetPosition(21, 33);
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Print_DrawChar(CHR_STOP);
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PT3_Pause();
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}
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//-----------------------------------------------------------------------------
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// Stop the current music
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void Stop()
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{
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Print_SetFont(g_Font_MGL_Symbol1);
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Print_SetMode(PRINT_MODE_BITMAP);
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Print_SetColor(0x9, 0x5);
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Print_SetPosition(11, 33);
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Print_DrawChar(CHR_PAUSE);
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Print_SetColor(0xF, 0x5);
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Print_SetPosition(1, 33);
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Print_DrawChar(CHR_PLAY);
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Print_SetPosition(21, 33);
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Print_DrawChar(CHR_STOP);
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PT3_Pause();
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PT3_InitSong(g_SongData[g_CurrentSong].Raw);
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}
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//-----------------------------------------------------------------------------
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// Set the current music loop flag
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void Loop(bool enable) __FASTCALL
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{
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Print_SetFont(g_Font_MGL_Symbol1);
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Print_SetMode(PRINT_MODE_BITMAP);
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Print_SetColor(enable ? 0x9 : 0xF, 0x5);
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Print_SetPosition(51, 33);
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Print_DrawChar(CHR_LOOP);
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g_Loop = enable;
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PT3_SetLoop(enable);
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if (enable)
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PT3_ResetFinishCB();
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else
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PT3_SetFinishCB(Stop);
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}
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//-----------------------------------------------------------------------------
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// Mute one of the channels
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void Mute(u8 chan, bool bMute)
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{
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g_Mute[chan] = bMute;
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Print_SetFont(g_Font_MGL_Symbol1);
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Print_SetMode(PRINT_MODE_BITMAP);
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Print_SetColor(bMute ? 0x9 : 0xF, 0x4);
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Print_SetPosition(64, 64 + 8 + 8*chan);
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Print_DrawChar(bMute ? CHR_MUTE : CHR_SOUND);
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PT3_Mute(chan, bMute);
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}
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//=============================================================================
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// MAIN LOOP
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Program entry point
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void main()
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{
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// INIT SCREEN
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VDP_SetMode(VDP_MODE_SCREEN5);
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VDP_EnableSprite(FALSE);
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VDP_SetColor(0x4);
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VDP_CommandHMMV(0, 0, 256, 212, 0x44);
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Print_SetBitmapFont(NULL);
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Print_SetFont(g_Font_MGL_Sample6);
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Print_SetMode(PRINT_MODE_BITMAP_TRANS);
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Print_SetColor(0xF, 0);
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Print_SetPosition(4, 4);
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Print_DrawText(MSX_GL " PT3 PLAYER SAMPLE");
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Draw_Box(0, 0, 255, 14, 0x0F, 0);
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Print_SetPosition(0, 56);
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Print_DrawText("Music\n");
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Print_DrawText("Pattern\n");
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Print_DrawText("Chan. A\n");
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Print_DrawText("Chan. B\n");
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Print_DrawText("Chan. C\n");
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Print_SetColor(0x5, 0x4);
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Print_SetPosition(0, 204);
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Print_DrawText("\x8D:Song Space:Pause 123:Mute Del:Loop");
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// PLAYER
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VDP_CommandHMMV(0, 32, 10*6+1, 8+3, 0x55);
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Print_SetColor(0xF, 0x5);
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Print_SetFont(g_Font_MGL_Symbol1);
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Print_SetMode(PRINT_MODE_BITMAP);
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// Previous
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Print_SetPosition(31, 33);
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Print_DrawChar(CHR_PREV);
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// Next
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Print_SetPosition(41, 33);
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Print_DrawChar(CHR_NEXT);
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// Output
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Print_SetColor(0xF, 0x4);
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Print_SetPosition(64, 64+8*1);
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Print_DrawChar(CHR_SOUND);
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Print_SetPosition(64, 64+8*2);
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Print_DrawChar(CHR_SOUND);
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Print_SetPosition(64, 64+8*3);
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Print_DrawChar(CHR_SOUND);
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// INIT PT3
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PT3_Init();
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PT3_SetNoteTable(PT3_NT2);
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PT3_SetLoop(TRUE);
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PT3_SetFinishCB(Stop);
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SetSong(1);
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Loop(TRUE);
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Play();
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BIOS_SetHookCallback(H_TIMI, VBlankHook);
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u8 prevRow8 = 0xFF;
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u8 prevRow0 = 0xFF;
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u8 prevPattern = 0xFF;
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while (1)
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{
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WaitVBlank();
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// Display Vumeter
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DrawVUMeter();
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// DEFAULT FONT ----------------------------------------------------------
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Print_SetFont(g_Font_MGL_Sample6);
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Print_SetColor(0xF, 0x4);
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Print_SetPosition(255-8, 4);
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u8 chr = g_Frame & 0x03;
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Print_DrawChar(g_ChrAnim[chr]);
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// Display Current Pattern
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u8 pattern = PT3_GetPattern();
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if (pattern != prevPattern)
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{
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Print_SetPosition(64, 64);
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VDP_CommandHMMV(64+6, 64, 2*6, 8, 0x44);
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Print_DrawInt(pattern);
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}
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prevPattern = pattern;
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// Read keyboard matrix row #8
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u8 row8 = g_NEWKEY[KEY_ROW(KEY_SPACE)];
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if ((IS_KEY_PRESSED(row8, KEY_RIGHT)) && (IS_KEY_RELEASED(prevRow8, KEY_RIGHT))) //Next song
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{
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if (g_CurrentSong < numberof(g_SongData) - 1)
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g_CurrentSong++;
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else
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g_CurrentSong = 0;
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SetSong(g_CurrentSong);
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}
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else if ((IS_KEY_PRESSED(row8, KEY_LEFT)) && (IS_KEY_RELEASED(prevRow8, KEY_LEFT))) // Previous song
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{
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if (g_CurrentSong > 0)
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g_CurrentSong--;
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else
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g_CurrentSong = numberof(g_SongData) - 1;
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SetSong(g_CurrentSong);
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}
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// PLAYER FONT -----------------------------------------------------------
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if ((IS_KEY_PRESSED(row8, KEY_SPACE)) && (IS_KEY_RELEASED(prevRow8, KEY_SPACE))) // Pause / Resume
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{
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if (PT3_IsPlaying())
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Pause();
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else
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Play();
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}
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else if ((IS_KEY_PRESSED(row8, KEY_DEL)) && (IS_KEY_RELEASED(prevRow8, KEY_DEL))) // Loop
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{
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Loop(1 - g_Loop);
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}
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prevRow8 = row8;
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// Read keyboard matrix row #0
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u8 row0 = g_NEWKEY[KEY_ROW(KEY_0)];
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if ((IS_KEY_PRESSED(row0, KEY_1)) && (IS_KEY_RELEASED(prevRow0, KEY_1))) // Mute channel A
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{
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Mute(0, 1 - g_Mute[0]);
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}
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else if ((IS_KEY_PRESSED(row0, KEY_2)) && (IS_KEY_RELEASED(prevRow0, KEY_2))) // Mute channel B
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{
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Mute(1, 1 - g_Mute[1]);
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}
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else if ((IS_KEY_PRESSED(row0, KEY_3)) && (IS_KEY_RELEASED(prevRow0, KEY_3))) // Mute channel C
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{
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Mute(2, 1 - g_Mute[2]);
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}
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prevRow0 = row0;
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// PT3_Decode();
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}
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} |