Files
mazegame/engine/content/cursor/cur_mgl1.h
T

347 lines
8.0 KiB
C

// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄
// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██
// █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██
// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀
// Data generated using MSXimg 1.22.1
// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
// ─────────────────────────────────────────────────────────────────────────────
// Author: Guillaume "Aoineko" Blanchard, for MSXgl (MSX Game library)
// License: CC-BY-SA
// ─────────────────────────────────────────────────────────────────────────────
// Generation parameters:
// - Input file: cursor\cur_mgl1.png
// - Mode: Bitmap
// - Start position: 0, 0
// - Sprite size: 8, 8 (gap: 0, 0)
// - Sprite count: 16, 2
// - Color count: 2 (Transparent: #000000)
// - Palette mode: MSX1 [1:-1]
// - Compressor: None
// - Skip empty: FALSE
// Data table
const unsigned char g_Cursor_MGL1[] =
{
// // Sprite[0] (offset:0)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x1E, /* ...####. */
0x18, /* ...##... */
0x14, /* ...#.#.. */
0x12, /* ...#..#. */
0x01, /* .......# */
// // Sprite[1] (offset:8)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x1C, /* ...###.. */
0x18, /* ...##... */
0x14, /* ...#.#.. */
0x02, /* ......#. */
0x00, /* ........ */
// // Sprite[2] (offset:16)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x1E, /* ...####. */
0x1C, /* ...###.. */
0x1E, /* ...####. */
0x17, /* ...#.### */
0x02, /* ......#. */
// // Sprite[3] (offset:24)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x1F, /* ...##### */
0x1E, /* ...####. */
0x1C, /* ...###.. */
0x18, /* ...##... */
0x10, /* ...#.... */
// // Sprite[4] (offset:32)
0xEE, /* ###.###. */
0xC6, /* ##...##. */
0xAA, /* #.#.#.#. */
0x10, /* ...#.... */
0xAA, /* #.#.#.#. */
0xC6, /* ##...##. */
0xEE, /* ###.###. */
0x00, /* ........ */
// // Sprite[5] (offset:40)
0x10, /* ...#.... */
0x38, /* ..###... */
0x54, /* .#.#.#.. */
0xFE, /* #######. */
0x54, /* .#.#.#.. */
0x38, /* ..###... */
0x10, /* ...#.... */
0x00, /* ........ */
// // Sprite[6] (offset:48)
0x00, /* ........ */
0x28, /* ..#.#... */
0x6C, /* .##.##.. */
0xFE, /* #######. */
0x6C, /* .##.##.. */
0x28, /* ..#.#... */
0x00, /* ........ */
0x00, /* ........ */
// // Sprite[7] (offset:56)
0x10, /* ...#.... */
0x38, /* ..###... */
0x7C, /* .#####.. */
0x10, /* ...#.... */
0x7C, /* .#####.. */
0x38, /* ..###... */
0x10, /* ...#.... */
0x00, /* ........ */
// // Sprite[8] (offset:64)
0xF0, /* ####.... */
0xC0, /* ##...... */
0xA0, /* #.#..... */
0x92, /* #..#..#. */
0x0A, /* ....#.#. */
0x06, /* .....##. */
0x1E, /* ...####. */
0x00, /* ........ */
// // Sprite[9] (offset:72)
0x1E, /* ...####. */
0x06, /* .....##. */
0x0A, /* ....#.#. */
0x92, /* #..#..#. */
0xA0, /* #.#..... */
0xC0, /* ##...... */
0xF0, /* ####.... */
0x00, /* ........ */
// // Sprite[10] (offset:80)
0x00, /* ........ */
0x18, /* ...##... */
0x1C, /* ...###.. */
0x1C, /* ...###.. */
0x5C, /* .#.###.. */
0x3C, /* ..####.. */
0x3C, /* ..####.. */
0x18, /* ...##... */
// // Sprite[11] (offset:88)
0x00, /* ........ */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x18, /* ...##... */
0x5C, /* .#.###.. */
0x3C, /* ..####.. */
0x3C, /* ..####.. */
0x18, /* ...##... */
// // Sprite[12] (offset:96)
0x00, /* ........ */
0x00, /* ........ */
0x10, /* ...#.... */
0x18, /* ...##... */
0x5C, /* .#.###.. */
0x3C, /* ..####.. */
0x3C, /* ..####.. */
0x18, /* ...##... */
// // Sprite[13] (offset:104)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x18, /* ...##... */
0x5C, /* .#.###.. */
0x3C, /* ..####.. */
0x3C, /* ..####.. */
0x18, /* ...##... */
// // Sprite[14] (offset:112)
0x28, /* ..#.#... */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x28, /* ..#.#... */
0x00, /* ........ */
// // Sprite[15] (offset:120)
0x06, /* .....##. */
0x09, /* ....#..# */
0x01, /* .......# */
0x1A, /* ...##.#. */
0x12, /* ...#..#. */
0x00, /* ........ */
0x02, /* ......#. */
0x00, /* ........ */
// // Sprite[16] (offset:128)
0x10, /* ...#.... */
0x10, /* ...#.... */
0x10, /* ...#.... */
0xFE, /* #######. */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x00, /* ........ */
// // Sprite[17] (offset:136)
0x10, /* ...#.... */
0x10, /* ...#.... */
0x00, /* ........ */
0xC6, /* ##...##. */
0x00, /* ........ */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x00, /* ........ */
// // Sprite[18] (offset:144)
0x38, /* ..###... */
0x10, /* ...#.... */
0x82, /* #.....#. */
0xC6, /* ##...##. */
0x82, /* #.....#. */
0x10, /* ...#.... */
0x38, /* ..###... */
0x00, /* ........ */
// // Sprite[19] (offset:152)
0x10, /* ...#.... */
0x38, /* ..###... */
0x44, /* .#...#.. */
0xC6, /* ##...##. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x10, /* ...#.... */
0x00, /* ........ */
// // Sprite[20] (offset:160)
0x00, /* ........ */
0x00, /* ........ */
0x10, /* ...#.... */
0x38, /* ..###... */
0x10, /* ...#.... */
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
// // Sprite[21] (offset:168)
0x82, /* #.....#. */
0x44, /* .#...#.. */
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x44, /* .#...#.. */
0x82, /* #.....#. */
0x00, /* ........ */
// // Sprite[22] (offset:176)
0x92, /* #..#..#. */
0x54, /* .#.#.#.. */
0x00, /* ........ */
0xC6, /* ##...##. */
0x00, /* ........ */
0x54, /* .#.#.#.. */
0x92, /* #..#..#. */
0x00, /* ........ */
// // Sprite[23] (offset:184)
0x10, /* ...#.... */
0x10, /* ...#.... */
0x00, /* ........ */
0xD6, /* ##.#.##. */
0x00, /* ........ */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x00, /* ........ */
// // Sprite[24] (offset:192)
0x38, /* ..###... */
0x44, /* .#...#.. */
0xAA, /* #.#.#.#. */
0x92, /* #..#..#. */
0xAA, /* #.#.#.#. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x00, /* ........ */
// // Sprite[25] (offset:200)
0x38, /* ..###... */
0x44, /* .#...#.. */
0xA2, /* #.#...#. */
0x92, /* #..#..#. */
0x8A, /* #...#.#. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x00, /* ........ */
// // Sprite[26] (offset:208)
0x38, /* ..###... */
0x44, /* .#...#.. */
0x92, /* #..#..#. */
0xBA, /* #.###.#. */
0x92, /* #..#..#. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x00, /* ........ */
// // Sprite[27] (offset:216)
0x38, /* ..###... */
0x44, /* .#...#.. */
0x82, /* #.....#. */
0xBA, /* #.###.#. */
0x82, /* #.....#. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x00, /* ........ */
// // Sprite[28] (offset:224)
0x7C, /* .#####.. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x10, /* ...#.... */
0x38, /* ..###... */
0x44, /* .#...#.. */
0x7C, /* .#####.. */
0x00, /* ........ */
// // Sprite[29] (offset:232)
0x00, /* ........ */
0x38, /* ..###... */
0x44, /* .#...#.. */
0x44, /* .#...#.. */
0x44, /* .#...#.. */
0x3A, /* ..###.#. */
0x05, /* .....#.# */
0x02, /* ......#. */
// // Sprite[30] (offset:240)
0x00, /* ........ */
0x38, /* ..###... */
0x44, /* .#...#.. */
0x92, /* #..#..#. */
0x44, /* .#...#.. */
0x38, /* ..###... */
0x00, /* ........ */
0x00, /* ........ */
// // Sprite[31] (offset:248)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x10, /* ...#.... */
0x0C, /* ....##.. */
0x0F, /* ....#### */
0x06, /* .....##. */
0x04, /* .....#.. */
};
// Total size : 256 bytes