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mazegame/engine/doc/html/files/game/bitfield-h.html
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<a name="Functions"></a><a name="Topic223"></a><div class="CTopic TGroup LC first">
<div class="CTitle">Functions</div>
</div>
<a name="BitField_Initialize"></a><a name="Topic224"></a><div class="CTopic TFunction LC">
<div class="CTitle">BitField_Initialize</div>
<div id="NDPrototype224" class="NDPrototype"><div class="PSection PPlainSection"><span class="SHKeyword">void</span> BitField_Initialize()</div></div>
<div class="CBody"><p>Initialize quest variables</p></div>
</div>
<a name="BitField_Enable"></a><a name="Topic225"></a><div class="CTopic TFunction LC">
<div class="CTitle">BitField_Enable</div>
<div id="NDPrototype225" class="NDPrototype WideForm"><div class="PSection PParameterSection CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">void</span> BitField_Enable(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">u8&nbsp;</td><td class="PName last">var</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div></div>
<div class="CBody"><p>Set a quest variable</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">var<div class="CDLParameterType">u8</div></td><td class="CDLDefinition"><p>Quest variable to set</p></td></tr></table></div>
</div>
<a name="BitField_Disable"></a><a name="Topic226"></a><div class="CTopic TFunction LC">
<div class="CTitle">BitField_Disable</div>
<div id="NDPrototype226" class="NDPrototype WideForm"><div class="PSection PParameterSection CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">void</span> BitField_Disable(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">u8&nbsp;</td><td class="PName last">var</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div></div>
<div class="CBody"><p>Reset a quest variable</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">var<div class="CDLParameterType">u8</div></td><td class="CDLDefinition"><p>Quest variable to set</p></td></tr></table></div>
</div>
<a name="BitField_Set"></a><a name="Topic227"></a><div class="CTopic TFunction LC">
<div class="CTitle">BitField_Set</div>
<div id="NDPrototype227" class="NDPrototype WideForm"><div class="PSection PParameterSection CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">inline</span> <span class="SHKeyword">void</span> BitField_Set(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">u8&nbsp;</td><td class="PName last">var,</td></tr><tr><td class="PType first"><span class="SHKeyword">bool</span>&nbsp;</td><td class="PName last">enable</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div></div>
<div class="CBody"><p>Set or reset a quest variable</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">var<div class="CDLParameterType">u8</div></td><td class="CDLDefinition"><p>Quest variable to set</p></td></tr><tr><td class="CDLEntry">enable<div class="CDLParameterType"><span class="SHKeyword">bool</span></div></td><td class="CDLDefinition"><p>TRUE to enable, FALSE to disable</p></td></tr></table></div>
</div>
<a name="BitField_Toggle"></a><a name="Topic228"></a><div class="CTopic TFunction LC">
<div class="CTitle">BitField_Toggle</div>
<div id="NDPrototype228" class="NDPrototype WideForm"><div class="PSection PParameterSection CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">void</span> BitField_Toggle(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">u8&nbsp;</td><td class="PName last">var</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div></div>
<div class="CBody"><p>Toggle a quest variable</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">var<div class="CDLParameterType">u8</div></td><td class="CDLDefinition"><p>Quest variable to set</p></td></tr></table></div>
</div>
<a name="BitField_Get"></a><a name="Topic229"></a><div class="CTopic TFunction LC">
<div class="CTitle">BitField_Get</div>
<div id="NDPrototype229" class="NDPrototype WideForm"><div class="PSection PParameterSection CStyle"><table><tr><td class="PBeforeParameters"><span class="SHKeyword">bool</span> BitField_Get(</td><td class="PParametersParentCell"><table class="PParameters"><tr><td class="PType first">u8&nbsp;</td><td class="PName last">var</td></tr></table></td><td class="PAfterParameters">)</td></tr></table></div></div>
<div class="CBody"><p>Get a quest variable</p><div class="CHeading">Parameters</div><table class="CDefinitionList"><tr><td class="CDLEntry">var<div class="CDLParameterType">u8</div></td><td class="CDLDefinition"><p>Quest variable to set</p></td></tr></table><div class="CHeading">Return</div><p>FALSE if variable is not set</p></div>
</div>
<a name="BitField_GetData"></a><a name="Topic230"></a><div class="CTopic TFunction LC last">
<div class="CTitle">BitField_GetData</div>
<div id="NDPrototype230" class="NDPrototype"><div class="PSection PPlainSection"><span class="SHKeyword">inline</span> u8* BitField_GetData()</div></div>
<div class="CBody"><p>Get bit field raw data</p><div class="CHeading">Return</div><p>Raw data of the bitfield</p></div>
</div>
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