Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
482 lines
13 KiB
C
482 lines
13 KiB
C
// ____________________________
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// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ │ ▄▄▄ ▄▄
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// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄▀▀ █ │ ▀█▄ ▄▀██ ▄█▄█ ██▀▄ ██ ▄███
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// █ █ █ ▀▀ ▄█ █ █ ▀▄█ █▄ │ ▄▄█▀ ▀▄██ ██ █ ██▀ ▀█▄ ▀█▄▄
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// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀────────┘ ▀▀
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// VGM format sample
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//─────────────────────────────────────────────────────────────────────────────
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#include "msxgl.h"
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#include "vgm/lvgm_player.h"
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#include "dos.h"
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#include "dos_mapper.h"
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#include "memory.h"
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#include "psg.h"
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#if (LVGM_USE_SCC)
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#include "scc.h"
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#endif
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#if (LVGM_USE_MSXMUSIC)
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#include "msx-music.h"
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#endif
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#if (LVGM_USE_MSXAUDIO)
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#include "msx-audio.h"
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#endif
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//=============================================================================
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// DEFINES
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//=============================================================================
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// Library's logo
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#define MSX_GL "\x02\x03\x04\x05"
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//
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#define LOG_SIZE 16
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// VGM music entry
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struct MusicEntry
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{
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const c8* Name;
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const c8* File;
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};
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// Player button entry
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struct ButtonEntry
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{
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u8 Char;
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callback Func;
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};
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// Button callbacks
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void ButtonPlay();
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void ButtonPause();
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void ButtonStop();
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void ButtonPrev();
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void ButtonNext();
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void ButtonLoop();
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//=============================================================================
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// READ-ONLY DATA
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//=============================================================================
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// Fonts
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#include "font/font_mgl_sample8.h"
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// Animation characters
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const u8 g_ChrAnim[] = { '|', '\\', '-', '/' };
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// Music list
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const struct MusicEntry g_MusicEntry[] =
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{
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{ "Dragon Slayer 4", "ds4.lvm" },
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{ "Maze of Galious", "galious.lvm" },
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{ "Gambare Goemon", "goemon.lvm" },
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{ "Metal Gear", "mg.lvm" },
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{ "Hi no Tori", "honotori.lvm" },
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{ "Penguin Adventure", "penguin.lvm" },
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{ "Yurei Kun", "yureikun.lvm" },
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{ "Final Fantasy (OPLL)", "ff.lvm" },
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{ "Laydock 2 (OPLL)", "laydock2.lvm" },
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{ "Undeadline (OPLL)", "undeadli.lvm" },
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{ "F1 Spirit (SCC)", "f1spirit.lvm" },
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{ "Salamander (SCC)", "salamand.lvm" },
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{ "Space Manbow (SCC)", "manbow.lvm" },
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{ "Metal Gear 2 (SCC)", "mg2.lvm" },
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{ "Pro Yakyuu (OPL1)", "proyakyu.lvm" },
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{ "Xevious (OPL1)", "xevious.lvm" },
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};
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// Player button list
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const struct ButtonEntry g_ButtonEntry[] =
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{
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{ 0x80, ButtonPlay },
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{ 0xB8, ButtonPause },
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{ 0xB9, ButtonStop },
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{ 0xBB, ButtonPrev },
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{ 0xBA, ButtonNext },
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{ 0xBE, ButtonLoop },
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};
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// Color shade
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const u8 g_ColorBlink[4] = { COLOR_LIGHT_RED, COLOR_MEDIUM_RED, COLOR_DARK_RED, COLOR_MEDIUM_RED };
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//=============================================================================
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// MEMORY DATA
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//=============================================================================
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u8 g_CurrentMusic = 0;
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u8 g_CurrentButton;
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// Last segment
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DOS_Segment g_SegList[4];
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u8 g_SegIdx;
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u8 g_SegLoop;
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//=============================================================================
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// HELPER FUNCTIONS
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//=============================================================================
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//-----------------------------------------------------------------------------
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//
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void DrawVGM(const u8* ptr)
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{
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Print_SetPosition(32-6, 4);
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Print_DrawFormat("%i %4x", g_SegIdx, ptr);
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}
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//-----------------------------------------------------------------------------
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//
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void UpdatePlayer()
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{
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Print_SetPosition(0, 11);
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Print_DrawText("Player:\n");
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Print_DrawFormat("\x07" "Freq %s\n", (g_LVGM_State & LVGM_STATE_50HZ) ? "50Hz" : "60Hz");
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Print_DrawFormat("\x07" "DoLoop %c\n", (g_LVGM_State & LVGM_STATE_LOOP) ? '\x0C' : '\x0B');
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Print_DrawFormat("\x07" "DoPlay %c\n", (g_LVGM_State & LVGM_STATE_PLAY) ? '\x0C' : '\x0B');
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}
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//-----------------------------------------------------------------------------
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//
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bool MusicNotification(u8 id)
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{
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switch (id)
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{
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case 0: // End of data segment
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g_SegIdx++;
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DOSMapper_SetPage2(g_SegList[g_SegIdx].Number); // Select the next segment
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LVGM_SetPointer((const u8*)0x8000); // Set playback address to the start of the next segment
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return FALSE;
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case 0xFE: // Reach loop marker
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g_SegLoop = g_SegIdx; // Backup the segment that contain the loop marker
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break;
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case 0xFF: // Jump to loop marker
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g_SegIdx = g_SegLoop; // Restore the segment that contain the loop marker
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DOSMapper_SetPage2(g_SegList[g_SegIdx].Number);
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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//
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void SetMusic(u8 idx)
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{
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g_CurrentMusic = idx;
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LVGM_Stop();
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LVGM_Decode();
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#if (PSG_ACCESS == PSG_INDIRECT)
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PSG_Apply();
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#endif
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//.........................................................................
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// Init mapper
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g_SegIdx = 0;
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g_SegLoop = 0;
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DOSMapper_SetPage2(g_SegList[g_SegIdx].Number);
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//.........................................................................
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// Load file
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u8 err;
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Print_SetPosition(0, 2);
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Print_DrawCharX(' ', 32);
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Print_SetPosition(0, 2);
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Print_DrawFormat("Load \"%s\"...", g_MusicEntry[idx].File);
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// open
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u8 file = DOS_FOpen(g_MusicEntry[idx].File, O_RDONLY);
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if (file == 0xFF)
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return;
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// get size
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u32 size = DOS_FSeek(file, 0, SEEK_END);
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err = DOS_GetLastError();
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if (err != DOS_ERR_NONE)
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return;
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// rewind
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DOS_FSeek(file, 0, SEEK_SET);
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// load
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while (size > 16 * 1024)
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{
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DOS_FRead(file, (void*)0x8000, 16 * 1024);
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err = DOS_GetLastError();
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if (err != DOS_ERR_NONE)
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return;
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size -= 16 * 1024;
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DOSMapper_SetPage2(g_SegList[++g_SegIdx].Number);
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}
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DOS_FRead(file, (void*)0x8000, size);
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err = DOS_GetLastError();
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if (err != DOS_ERR_NONE)
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return;
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Print_DrawText(" OK!");
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//.........................................................................
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// Start playback
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g_SegIdx = 0;
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DOSMapper_SetPage2(g_SegList[g_SegIdx].Number);
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bool ok = LVGM_Play((const void*)0x8000, TRUE);
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//.........................................................................
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// Display music info
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Print_SetPosition(0, 2);
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Print_DrawCharX(' ', 32);
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Print_SetPosition(0, 2);
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Print_DrawFormat("%i/%i %s", 1 + idx, numberof(g_MusicEntry), g_MusicEntry[idx].Name);
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Print_SetPosition(0, 4);
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Print_DrawText("Data:\n");
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Print_DrawFormat("\x07" "Ident %c\n", ok ? '\x0C' : '\x0B');
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Print_DrawFormat("\x07" "Freq %i Hz\n", (g_LVGM_Header->Option & LVGM_OPTION_50HZ) ? 50 : 60);
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Print_DrawFormat("\x07" "Loop %c\n", (g_LVGM_Header->Option & LVGM_OPTION_LOOP) ? '\x0C' : '\x0B');
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Print_DrawCharX(' ', 32);
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Print_SetPosition(0, 8);
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Print_DrawFormat("\x07" "Chips %c", (g_LVGM_Header->Option & LVGM_OPTION_DEVICE) ? '\x0C' : '\x0B');
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if (LVGM_GetDevices() & LVGM_CHIP_PSG)
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Print_DrawText(" PSG");
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if (LVGM_GetDevices() & LVGM_CHIP_OPLL)
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Print_DrawText(" OPLL");
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if (LVGM_GetDevices() & LVGM_CHIP_OPL1)
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Print_DrawText(" OPL1");
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if (LVGM_GetDevices() & LVGM_CHIP_SCC)
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Print_DrawText(" SCC");
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Print_SetPosition(0, 9);
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Print_DrawFormat("\x07" "Default %c %2xh", (LVGM_GetDevices() & LVGM_CHIP_PSG) ? '\x0C' : '\x0B', LVGM_GetDefaultPSGValue());
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPlay()
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{
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LVGM_Resume();
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPause()
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{
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LVGM_Pause();
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonStop()
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{
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LVGM_Stop();
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPrev()
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{
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if (g_CurrentMusic > 0)
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SetMusic(g_CurrentMusic - 1);
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else
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SetMusic(numberof(g_MusicEntry) - 1);
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonNext()
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{
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if (g_CurrentMusic < numberof(g_MusicEntry) - 1)
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SetMusic(g_CurrentMusic + 1);
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else
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SetMusic(0);
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonLoop()
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{
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if (g_LVGM_State & LVGM_STATE_LOOP)
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g_LVGM_State &= ~LVGM_STATE_LOOP;
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else
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g_LVGM_State |= LVGM_STATE_LOOP;
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void SetCursor(u8 id)
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{
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g_CurrentButton = id % 6;
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VDP_SetSpriteSM1(0, 8 + 16*g_CurrentButton, (u8)(128 + 8 - 1), g_ButtonEntry[g_CurrentButton].Char, COLOR_LIGHT_RED);
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}
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//-----------------------------------------------------------------------------
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//
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void Print_DrawSlot(u8 slot)
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{
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if (slot == 0xFF)
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{
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Print_DrawText("No!");
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return;
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}
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Print_DrawInt(Sys_SlotGetPrimary(slot));
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if (Sys_SlotIsExpended(slot))
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{
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Print_DrawChar('-');
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Print_DrawInt(Sys_SlotGetSecondary(slot));
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}
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}
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//-----------------------------------------------------------------------------
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//
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void VDP_InterruptHandler()
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{
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VDP_SetColor(0xF4);
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LVGM_Decode();
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VDP_SetColor(0xF6);
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#if (PSG_ACCESS == PSG_INDIRECT)
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PSG_Apply();
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#endif
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VDP_SetColor(0xF0);
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}
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//=============================================================================
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// MAIN LOOP
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Program entry point
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void main()
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{
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// Initialize and alloc memory segment
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if (!DOSMapper_Init())
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{
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DOS_StringOutput("Error: Unable to init mapper\n$");
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DOS_Exit(1);
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}
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loop (i, 4)
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{
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if (!DOSMapper_Alloc(DOS_ALLOC_USER, DOS_SEGSLOT_PRIM, &g_SegList[i]))
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{
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DOS_StringOutput("Error: Can't allocate 4 segments of 16 KB\n$");
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DOS_Exit(1);
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}
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}
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// Initialize screen
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VDP_SetMode(VDP_MODE_SCREEN1);
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VDP_ClearVRAM();
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VDP_EnableVBlank(TRUE);
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// Initialize audio chip
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LVGM_SetNotifyCallback(MusicNotification);
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#if (LVGM_USE_SCC)
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SCC_Initialize();
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#endif
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#if (LVGM_USE_MSXMUSIC)
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MSXMusic_Initialize();
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#endif
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#if (LVGM_USE_MSXAUDIO)
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MSXAudio_Initialize();
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#endif
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// Initialize font
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Print_SetTextFont(g_Font_MGL_Sample8, 1); // Initialize font
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Print_DrawText(MSX_GL " LVGM SAMPLE");
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Print_DrawLineH(0, 1, 32);
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Print_SetPosition(20, 11);
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Print_DrawText("Main-ROM:");
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Print_SetPosition(20, 12);
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Print_DrawFormat("\x07" "Freq %s", Sys_Is50Hz() ? "50Hz" : "60Hz");
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u8 Y = 17;
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Print_SetPosition(20, Y++);
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Print_DrawText("Slots: ");
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#if (LVGM_USE_MSXMUSIC)
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Print_SetPosition(20, Y++);
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Print_DrawText("\x07" "YM2413: ");
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Print_DrawSlot(g_MSXMusic_SlotId);
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#endif
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#if (LVGM_USE_MSXAUDIO)
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Print_SetPosition(20, Y++);
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Print_DrawText("\x07" "Y8950: ");
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Print_DrawChar(MSXAudio_Detect() ? '\x0C' : '\x0B');
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#endif
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#if (LVGM_USE_SCC)
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Print_SetPosition(20, Y++);
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Print_DrawText("\x07" "SCC: ");
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Print_DrawSlot(SCC_SLOT);
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#endif
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// Decode VGM header
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SetMusic(0);
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Print_DrawBox(0, 16, numberof(g_ButtonEntry) * 2 + 1, 3);
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for (u8 i = 0; i < numberof(g_ButtonEntry); ++i)
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{
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Print_SetPosition(1 + 2 * i, 17);
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Print_DrawChar(g_ButtonEntry[i].Char);
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}
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// Footer
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Print_DrawLineH(0, 22, 32);
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Print_SetPosition(0, 23);
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Print_DrawText("\x8D:Button \x83:Action \x82:Freq");
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//-------------------------------------------------------------------------
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// Sprite
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VDP_SetSpriteFlag(VDP_SPRITE_SIZE_8 + VDP_SPRITE_SCALE_1);
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VDP_LoadSpritePattern(g_Font_MGL_Sample8 + 4, 0, g_Font_MGL_Sample8[3] - g_Font_MGL_Sample8[2]);
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// BIOS_SetHookCallback(H_TIMI, VDP_InterruptHandler);
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SetCursor(4);
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u8 prevRow8 = 0xFF;
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u8 count = 0;
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while (1)
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{
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Halt();
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VDP_InterruptHandler();
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VDP_SetSpriteColorSM1(0, g_ColorBlink[(count >> 2) & 0x03]);
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DrawVGM(g_LVGM_Pointer);
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Print_SetPosition(31, 0);
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u8 chr = count++ & 0x03;
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Print_DrawChar(g_ChrAnim[chr]);
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// Handle input
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u8 row8 = Keyboard_Read(8);
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// Change button
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if (IS_KEY_PRESSED(row8, KEY_RIGHT) && !IS_KEY_PRESSED(prevRow8, KEY_RIGHT))
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{
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SetCursor((g_CurrentButton < numberof(g_ButtonEntry) - 1) ? g_CurrentButton + 1 : 0);
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}
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else if (IS_KEY_PRESSED(row8, KEY_LEFT) && !IS_KEY_PRESSED(prevRow8, KEY_LEFT))
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{
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SetCursor((g_CurrentButton > 0) ? g_CurrentButton - 1 : numberof(g_ButtonEntry) - 1);
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}
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// Activate button
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if (IS_KEY_PRESSED(row8, KEY_SPACE) && !IS_KEY_PRESSED(prevRow8, KEY_SPACE))
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{
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g_ButtonEntry[g_CurrentButton].Func();
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}
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// Change frequency
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if ((IS_KEY_PRESSED(row8, KEY_UP) && !IS_KEY_PRESSED(prevRow8, KEY_UP))
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|| (IS_KEY_PRESSED(row8, KEY_DOWN) && !IS_KEY_PRESSED(prevRow8, KEY_DOWN)))
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{
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if (g_LVGM_State & LVGM_STATE_50HZ)
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g_LVGM_State &= ~LVGM_STATE_50HZ;
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else
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g_LVGM_State |= LVGM_STATE_50HZ;
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UpdatePlayer();
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}
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// Exit
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if (IS_KEY_PRESSED(row8, KEY_ESC))
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DOS_Exit(0);
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prevRow8 = row8;
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}
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} |