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mazegame/projects/samples/content/4b/data_bmp_4b_rle0.h
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61 lines
2.2 KiB
C

// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄
// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██
// █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██
// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀
// Data generated using MSXimg 1.22.1
// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
// ─────────────────────────────────────────────────────────────────────────────
// Source image author: GrafxKid (https://opengameart.org/content/super-random-sprites)
// License: CC-BY
// ─────────────────────────────────────────────────────────────────────────────
// Generation parameters:
// - Input file: img\data.png
// - Mode: Bitmap
// - Start position: 16, 0
// - Sprite size: 16, 16 (gap: 0, 0)
// - Sprite count: 1, 1
// - Color count: 16 (Transparent: #FF00FF)
// - Palette mode: MSX1 [1:15]
// - Compressor: RLE0 (7-bits Run-length encoding for transparency)
// - Skip empty: FALSE
// Data table
const unsigned char g_DataBmp4b_rle0[] =
{
// Sprite[0] (offset:0)
0x93,
0x01, 0xB0,
0x81,
0x06, 0x11, 0x11, 0x11,
0x87,
0x0B, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
0x86,
0x0A, 0x11, 0x11, 0x11, 0x11, 0x11,
0x85,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x84,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x84,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x84,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x84,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x85,
0x0A, 0x11, 0x11, 0x11, 0x11, 0x11,
0x85,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x83,
0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x82,
0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x82,
0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x83,
0x0C, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x85,
0x0B, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
0x82,
};
// Total size : 122 bytes