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mazegame/engine/doc/html/search/keywords/00670061006d.js
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NDSearch.OnPrefixDataLoaded("gam",["Function"],[["Game_Exit",,[[,,,,0,"File:game/state.h:Game_Exit"]]],["Game_GetCurrentState",,[[,,,,0,"File:game/state.h:Game_GetCurrentState"]]],["Game_GetFrameCount",,[[,,,,0,"File:game/state.h:Game_GetFrameCount"]]],["Game_Initialize",,[[,,,,0,"File:game/state.h:Game_Initialize"]]],["Game_Release",,[[,,,,0,"File:game/state.h:Game_Release"]]],["Game_RestoreState",,[[,,,,0,"File:game/state.h:Game_RestoreState"]]],["Game_SetIs60Hz",,[[,,,,0,"File:game/state.h:Game_SetIs60Hz"]]],["Game_SetState",,[[,,,,0,"File:game/state.h:Game_SetState"]]],["Game_SetVSyncCallback",,[[,,,,0,"File:game/state.h:Game_SetVSyncCallback"]]],["Game_Start",,[[,,,,0,"File:game/state.h:Game_Start"]]],["Game_Update",,[[,,,,0,"File:game/state.h:Game_Update"]]],["Game_UpdateState",,[[,,,,0,"File:game/state.h:Game_UpdateState"]]],["Game_VSyncHook",,[[,,,,0,"File:game/state.h:Game_VSyncHook"]]],["Game_WaitVSync",,[[,,,,0,"File:game/state.h:Game_WaitVSync"]]],["GamePawn_Disable",,[[,,,,0,"File:game_pawn.h:GamePawn_Disable"]]],["GamePawn_Draw",,[[,,,,0,"File:game_pawn.h:GamePawn_Draw"]]],["GamePawn_Enable",,[[,,,,0,"File:game_pawn.h:GamePawn_Enable"]]],["GamePawn_GetCallbackCellX",,[[,,,,0,"File:game_pawn.h:GamePawn_GetCallbackCellX"]]],["GamePawn_GetCallbackCellY",,[[,,,,0,"File:game_pawn.h:GamePawn_GetCallbackCellY"]]],["GamePawn_GetPhysicsState",,[[,,,,0,"File:game_pawn.h:GamePawn_GetPhysicsState"]]],["GamePawn_Initialize",,[[,,,,0,"File:game_pawn.h:GamePawn_Initialize"]]],["GamePawn_SetAction",,[[,,,,0,"File:game_pawn.h:GamePawn_SetAction"]]],["GamePawn_SetEnable",,[[,,,,0,"File:game_pawn.h:GamePawn_SetEnable"]]],["GamePawn_SetMovement",,[[,,,,0,"File:game_pawn.h:GamePawn_SetMovement"]]],["GamePawn_SetPhysicsCallback",,[[,,,,0,"File:game_pawn.h:GamePawn_SetPhysicsCallback"]]],["GamePawn_SetPosition",,[[,,,,0,"File:game_pawn.h:GamePawn_SetPosition"]]],["GamePawn_SetTargetPosition",,[[,,,,0,"File:game_pawn.h:GamePawn_SetTargetPosition"]]],["GamePawn_SetTileMap",,[[,,,,0,"File:game_pawn.h:GamePawn_SetTileMap"]]],["GamePawn_Update",,[[,,,,0,"File:game_pawn.h:GamePawn_Update"]]]]);