Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
93 lines
2.8 KiB
C
93 lines
2.8 KiB
C
// ────────────────────────────────────────────────────────────────────────────
|
|
// MSXgl example (multi-song lVGM): embeds two tracks and switches between them
|
|
// with SPACE. Built from two .lvgm files exported by the MSX MML Music Generator.
|
|
// Make the headers with: node tools/bin2c.mjs a.lvgm music1_lvgm.h g_Music1
|
|
// node tools/bin2c.mjs b.lvgm music2_lvgm.h g_Music2
|
|
//
|
|
// Build (from MSXgl/projects/samples/): bash build.sh s_mymusic_multi
|
|
// Run: openmsx -machine C-BIOS_MSX2+ -ext fmpac -cart out/s_mymusic_multi.rom
|
|
// (-ext fmpac is needed for any MSX-Music/FM track)
|
|
// ────────────────────────────────────────────────────────────────────────────
|
|
#include "msxgl.h"
|
|
#include "psg.h"
|
|
#include "vgm/lvgm_player.h"
|
|
#if (LVGM_USE_SCC)
|
|
#include "scc.h"
|
|
#endif
|
|
#if (LVGM_USE_MSXMUSIC)
|
|
#include "msx-music.h"
|
|
#endif
|
|
#if (LVGM_USE_MSXAUDIO)
|
|
#include "msx-audio.h"
|
|
#endif
|
|
|
|
#include "music1_lvgm.h" // g_Music1
|
|
#include "music2_lvgm.h" // g_Music2
|
|
|
|
#define MSX_GL "\x02\x03\x04\x05"
|
|
#include "font/font_mgl_sample8.h"
|
|
|
|
const u8* const g_Songs[2] = { g_Music1, g_Music2 };
|
|
const c8* const g_Names[2] = { "1. Title (PSG) ", "2. Title (FM) " };
|
|
u8 g_Cur = 0;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void PlaySong(u8 idx)
|
|
{
|
|
g_Cur = idx;
|
|
LVGM_Stop();
|
|
LVGM_Play(g_Songs[idx], TRUE);
|
|
|
|
Print_SetPosition(0, 5);
|
|
Print_DrawFormat("Now playing: %s\n", g_Names[idx]);
|
|
Print_DrawFormat("PSG:%c MSX-Music:%c \n",
|
|
(LVGM_GetDevices() & LVGM_CHIP_PSG) ? '\x0C' : '\x0B',
|
|
(LVGM_GetDevices() & LVGM_CHIP_OPLL) ? '\x0C' : '\x0B');
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void main()
|
|
{
|
|
VDP_SetMode(VDP_MODE_SCREEN1);
|
|
VDP_SetColor2(COLOR_BLACK, COLOR_WHITE);
|
|
VDP_ClearVRAM();
|
|
VDP_EnableVBlank(TRUE);
|
|
|
|
#if (LVGM_USE_SCC)
|
|
SCC_Initialize();
|
|
#endif
|
|
#if (LVGM_USE_MSXMUSIC)
|
|
MSXMusic_Initialize();
|
|
#endif
|
|
#if (LVGM_USE_MSXAUDIO)
|
|
MSXAudio_Initialize();
|
|
#endif
|
|
|
|
Print_SetTextFont(g_Font_MGL_Sample8, 1);
|
|
Print_DrawText(MSX_GL " MY MSX MUSIC x2");
|
|
Print_DrawLineH(0, 1, 32);
|
|
Print_SetPosition(0, 3);
|
|
Print_DrawText("SPACE = switch track");
|
|
|
|
PlaySong(0);
|
|
|
|
u8 prev = 0xFF;
|
|
u8 anim = 0;
|
|
while (1)
|
|
{
|
|
Halt();
|
|
LVGM_Decode();
|
|
#if (PSG_ACCESS == PSG_INDIRECT)
|
|
PSG_Apply();
|
|
#endif
|
|
|
|
u8 row8 = Keyboard_Read(8);
|
|
if (IS_KEY_PRESSED(row8, KEY_SPACE) && !IS_KEY_PRESSED(prev, KEY_SPACE))
|
|
PlaySong(g_Cur ^ 1);
|
|
prev = row8;
|
|
|
|
Print_SetPosition(31, 0);
|
|
Print_DrawChar("|/-\\"[(anim++ >> 3) & 3]);
|
|
}
|
|
}
|