Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
306 lines
8.6 KiB
C
306 lines
8.6 KiB
C
// ____________________________
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// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ │ ▄▄▄ ▄▄
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// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄▀▀ █ │ ▀█▄ ▄▀██ ▄█▄█ ██▀▄ ██ ▄███
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// █ █ █ ▀▀ ▄█ █ █ ▀▄█ █▄ │ ▄▄█▀ ▀▄██ ██ █ ██▀ ▀█▄ ▀█▄▄
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// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀────────┘ ▀▀
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// NDP player sample
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//─────────────────────────────────────────────────────────────────────────────
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#include "msxgl.h"
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#include "ndp/ndp_player.h"
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//=============================================================================
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// DEFINES
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//=============================================================================
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// Library's logo
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#define MSX_GL "\x02\x03\x04\x05"
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// Player Y coordinate
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#define COPY_Y 7
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#define TITLE_X 0
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#define TITLE_Y 7
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#define PLAYER_Y 3
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#define QR_X 1
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#define QR_Y 13
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#define QR_PATTERN 192
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// Player button entry
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typedef struct
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{
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u8 Char;
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callback Func;
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} ButtonEntry;
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// VGM music entry
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typedef struct
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{
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const c8* Name;
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void* Song;
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void* FX;
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} MusicEntry;
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// Button callbacks
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void ButtonPlay();
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void ButtonPause();
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void ButtonStop();
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void ButtonPrev();
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void ButtonNext();
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void ButtonLoop();
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//=============================================================================
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// READ-ONLY DATA
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//=============================================================================
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// Fonts
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#include "font/font_mgl_sample8.h"
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// Song data
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// DemoSongs by Naruto2413. All right reserved.
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// https://naruto2413.bandcamp.com/album/ndp-demosongs
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#include "content/ndp/NDP03.h"
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#include "content/ndp/NDP04.h"
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#include "content/ndp/NDP05.h"
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#include "content/ndp/NDP09.h"
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#include "content/ndp/NDP10.h"
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#include "content/ndp/SE.h"
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#include "content/img/naruto2413_qrcode.h"
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// Music list
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const MusicEntry g_MusicEntry[] =
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{
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{ "NDP Demo 03", g_NDP_NDP03, NULL },
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{ "NDP Demo 04", g_NDP_NDP04, NULL },
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{ "NDP Demo 05", g_NDP_NDP05, NULL },
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{ "NDP Demo 09", g_NDP_NDP09, NULL },
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{ "NDP Demo 10", g_NDP_NDP10, NULL },
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};
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// Animation characters
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const u8 g_ChrAnim[] = { '|', '\\', '-', '/' };
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// Player button list
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const ButtonEntry g_ButtonEntry[] =
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{
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{ 0x80, ButtonPlay },
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{ 0xB8, ButtonPause },
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{ 0xB9, ButtonStop },
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{ 0xBB, ButtonPrev },
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{ 0xBA, ButtonNext },
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{ 0xBE, ButtonLoop },
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};
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// Color shade
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const u8 g_ColorBlink[4] = { COLOR_LIGHT_RED, COLOR_MEDIUM_RED, COLOR_DARK_RED, COLOR_MEDIUM_RED };
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//=============================================================================
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// MEMORY DATA
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//=============================================================================
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u8 g_CurrentMusic = 0;
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u8 g_CurrentSFX = 0;
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u8 g_CurrentButton;
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bool g_Freq50Hz = FALSE;
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bool g_DoLoop = TRUE;
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u8 g_ButtonState[numberof(g_ButtonEntry)] = { 1, 0, 1, 1, 1, 1 };
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//=============================================================================
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// FUNCTIONS
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//=============================================================================
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//-----------------------------------------------------------------------------
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//
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void DrawPlayer()
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{
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Print_DrawBox(0, PLAYER_Y, numberof(g_ButtonEntry) * 2 + 1, 3);
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for (u8 i = 0; i < numberof(g_ButtonEntry); ++i)
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{
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// Draw button icon
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Print_SetPosition((i * 2) + 1, PLAYER_Y + 1);
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Print_DrawChar(g_ButtonEntry[i].Char);
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// Change icon color if disable
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u16 addr = g_ScreenColorLow + ((g_PrintData.PatternOffset + g_ButtonEntry[i].Char) * 8);
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VDP_FillVRAM(g_ButtonState[i] ? COLOR_MERGE(COLOR_WHITE, COLOR_BLACK) : COLOR_MERGE(COLOR_GRAY, COLOR_BLACK), addr, g_ScreenColorHigh, 8);
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}
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}
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//-----------------------------------------------------------------------------
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//
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void SetMusic(u8 idx)
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{
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g_CurrentMusic = idx;
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const MusicEntry* entry = &g_MusicEntry[idx];
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NDP_Stop();
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NDP_SetMusicData(entry->Song); // Set the song data address
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NDP_Play(); // Start playing
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Print_SetPosition(TITLE_X, TITLE_Y);
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Print_DrawFormat("Music %i/%i: %s", 1 + idx, numberof(g_MusicEntry), entry->Name);
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}
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//-----------------------------------------------------------------------------
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//
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void SetSFX(u8 idx)
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{
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g_CurrentSFX = idx;
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NDP_PlaySFX(g_CurrentSFX);
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Print_SetPosition(TITLE_X, TITLE_Y + 1);
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Print_DrawFormat("SFX %i/%i", 1 + idx, NDP_GetSFXNumber());
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPlay()
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{
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NDP_Play();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPause()
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{
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonStop()
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{
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NDP_Stop();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPrev()
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{
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if (g_CurrentMusic > 0)
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SetMusic(g_CurrentMusic - 1);
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonNext()
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{
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if (g_CurrentMusic < numberof(g_MusicEntry) - 1)
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SetMusic(g_CurrentMusic + 1);
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonLoop()
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{
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g_DoLoop = 1 - g_DoLoop;
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g_ButtonState[5] = g_DoLoop;
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DrawPlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void SetCursor(u8 id)
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{
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g_CurrentButton = id;
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VDP_SetSpriteSM1(0, 8 + 16*g_CurrentButton, ((PLAYER_Y+1)*8)-1, g_ButtonEntry[g_CurrentButton].Char, COLOR_LIGHT_RED);
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}
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//-----------------------------------------------------------------------------
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// Program entry point
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void main()
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{
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VDP_SetMode(VDP_MODE_SCREEN2); // Initialize screen mode 2 (GM2)
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VDP_SetColor(COLOR_BLACK);
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VDP_ClearVRAM();
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Print_SetTextFont(g_Font_MGL_Sample8, 1); // Initialize font
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Print_SetColor(COLOR_WHITE, COLOR_BLACK);
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Print_DrawTextAt(0, 0, MSX_GL" NDP SAMPLE"); // Display title
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Print_DrawLineH(0, 1, 32);
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Print_SetPosition(0, QR_Y - 2);
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Print_DrawText("https://naruto2413.bandcamp.com");
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VDP_LoadPattern_GM2(g_QRCode_Patterns, 64, QR_PATTERN);
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VDP_LoadColor_GM2(g_QRCode_Colors, 64, QR_PATTERN);
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loop (i, 64)
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{
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u8 x = QR_X + (i & 0x7);
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u8 y = QR_Y + (i >> 3);
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VDP_Poke(i + QR_PATTERN, g_ScreenLayoutLow + (y * 32) + x, g_ScreenLayoutHigh);
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}
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Print_SetPosition(0, COPY_Y);
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Print_DrawTextAt(QR_X + 9, QR_Y + 1, "DemoSongs");
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Print_DrawTextAt(QR_X + 9, QR_Y + 3, "Naruto2413 \x0D 2024");
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Print_DrawTextAt(QR_X + 9, QR_Y + 5, "All right reserved");
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NDP_Initialize(); // Initialize the NDP player
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NDP_SetSFXData(g_NDS_SE); // Set the SFX data address
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// Decode VGM header
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SetMusic(1);
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DrawPlayer();
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// Footer
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Print_DrawLineH(0, 22, 32);
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Print_DrawTextAt(0, 23, "\x8D:Button \x83:Action \x82:SFX");
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// Sprite
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VDP_SetSpriteFlag(VDP_SPRITE_SIZE_8 + VDP_SPRITE_SCALE_1);
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VDP_LoadSpritePattern(g_Font_MGL_Sample8 + 4, 0, g_Font_MGL_Sample8[3] - g_Font_MGL_Sample8[2]);
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SetCursor(4);
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u8 prevRow8 = 0xFF;
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u8 count = 0;
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while(!Keyboard_IsKeyPressed(KEY_ESC))
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{
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Halt();
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// VDP_SetColor(COLOR_DARK_BLUE);
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NDP_Update();
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// VDP_SetColor(COLOR_BLACK);
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// Sing-of-life animation
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Print_DrawCharAt(31, 0, g_ChrAnim[count++ & 0x03]);
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// Cursor blink
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VDP_SetSpriteColorSM1(0, g_ColorBlink[(count >> 2) & 0x03]);
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// Automatic music transition when loop is disable and music reach its end
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if (!g_DoLoop && NDP_HasMusicEnded())
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{
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SetMusic((g_CurrentMusic < numberof(g_MusicEntry) - 1) ? g_CurrentMusic + 1 : 0);
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}
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// Handle input
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u8 row8 = Keyboard_Read(8);
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// Change button
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if (IS_KEY_PUSHED(row8, prevRow8, KEY_RIGHT))
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{
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SetCursor((g_CurrentButton < numberof(g_ButtonEntry) - 1) ? g_CurrentButton + 1 : 0);
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}
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else if (IS_KEY_PUSHED(row8, prevRow8, KEY_LEFT))
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{
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SetCursor((g_CurrentButton > 0) ? g_CurrentButton - 1 : numberof(g_ButtonEntry) - 1);
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}
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if (IS_KEY_PUSHED(row8, prevRow8, KEY_UP))
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{
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SetSFX(g_CurrentSFX < NDP_GetSFXNumber() - 1 ? g_CurrentSFX++ : 0);
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}
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else if (IS_KEY_PUSHED(row8, prevRow8, KEY_DOWN))
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{
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SetSFX(g_CurrentSFX > 0 ? g_CurrentSFX-- : NDP_GetSFXNumber() - 1);
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}
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// Activate button
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if (IS_KEY_PUSHED(row8, prevRow8, KEY_SPACE))
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{
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g_ButtonEntry[g_CurrentButton].Func();
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}
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prevRow8 = row8;
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}
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NDP_Release(); // Release the NDP player
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} |