Files
mazegame/projects/samples/s_mymusic.c
T

86 lines
2.8 KiB
C

// ────────────────────────────────────────────────────────────────────────────
// MSXgl example: play a single VGM produced by the MSX MML Music Generator
// (Claude → MML → VGM). Works with both PSG (AY-3-8910) and MSX-Music (YM2413)
// VGM files exported by the web app. Loops forever.
//
// Build (from MSXgl/projects/samples/, after copying these files there):
// bash build.sh s_mymusic
// Run (PSG): openmsx -machine C-BIOS_MSX2+ -cart out/s_mymusic.rom
// Run (MSX-Music): openmsx -machine C-BIOS_MSX2+ -ext fmpac -cart out/s_mymusic.rom
// ────────────────────────────────────────────────────────────────────────────
#include "msxgl.h"
#include "psg.h"
#include "vgm/vgm_player.h"
#if (VGM_USE_SCC)
#include "scc.h"
#endif
#if (VGM_USE_MSXMUSIC)
#include "msx-music.h"
#endif
#if (VGM_USE_MSXAUDIO)
#include "msx-audio.h"
#endif
// Your music, generated with: node tools/bin2c.mjs your.vgm music_vgm.h g_Music
#include "music_vgm.h"
#define MSX_GL "\x02\x03\x04\x05"
#include "font/font_mgl_sample8.h"
//-----------------------------------------------------------------------------
// Program entry point
void main()
{
// Screen
VDP_SetMode(VDP_MODE_SCREEN1);
VDP_SetColor2(COLOR_BLACK, COLOR_WHITE);
VDP_ClearVRAM();
VDP_EnableVBlank(TRUE);
// Init the chips the VGM player can drive (compiled in via VGM_USE_*)
#if (VGM_USE_SCC)
SCC_Initialize();
#endif
#if (VGM_USE_MSXMUSIC)
MSXMusic_Initialize();
#endif
#if (VGM_USE_MSXAUDIO)
MSXAudio_Initialize();
#endif
// Title
Print_SetTextFont(g_Font_MGL_Sample8, 1);
Print_DrawText(MSX_GL " MY MSX MUSIC");
Print_DrawLineH(0, 1, 32);
// Start playing (loop = TRUE) and report what the header decoded to
bool ok = VGM_Play(g_Music, TRUE);
Print_SetPosition(0, 3);
Print_DrawFormat("Header: %s\n", ok ? "OK" : "INVALID");
Print_DrawFormat("Version: %1x.%1x%1x\n",
(u8)(g_VGM_Header->Version >> 8) & 0xF,
(u8)(g_VGM_Header->Version >> 4) & 0xF,
(u8)(g_VGM_Header->Version) & 0xF);
Print_DrawFormat("PSG: %c\n", VGM_ContainsPSG() ? '\x0C' : '\x0B');
Print_DrawFormat("MSX-Mus: %c\n", VGM_ContainsMSXMusic() ? '\x0C' : '\x0B');
Print_DrawFormat("Size: %i bytes\n", (u16)sizeof(g_Music));
Print_SetPosition(0, 10);
Print_DrawText("Playing, looping...");
// Main loop: advance the player once per frame (60 Hz)
u8 anim = 0;
while (1)
{
Halt(); // wait for VBlank
VGM_Decode(); // play one frame of VGM
#if (PSG_ACCESS == PSG_INDIRECT)
PSG_Apply();
#endif
Print_SetPosition(31, 0);
Print_DrawChar("|/-\\"[(anim++ >> 3) & 3]);
}
}