Files

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JavaScript

NDFramePage.OnPageTitleLoaded("File:game/pawn.h","pawn.h");NDSummary.OnSummaryLoaded("File:game/pawn.h",[["C/C++","C"]],[["Functions","Function"],["Groups","Group"]],[[198,0,0,"Pawn_Initialize","Pawn_Initialize"],[199,0,0,"Pawn_SetPosition","Pawn_SetPosition"],[200,0,0,"Pawn_GetPositionX","Pawn_GetPositionX"],[201,0,0,"Pawn_GetPositionY","Pawn_GetPositionY"],[202,0,0,"Pawn_ForceSetAction","Pawn_ForceSetAction"],[203,0,0,"Pawn_SetAction","Pawn_SetAction"],[204,0,0,"Pawn_RestartAction","Pawn_RestartAction"],[205,0,0,"Pawn_GetAction","Pawn_GetAction"],[206,0,0,"Pawn_SetTileMap","Pawn_SetTileMap"],[207,0,0,"Pawn_SetEnable","Pawn_SetEnable"],[208,0,0,"Pawn_Disable","Pawn_Disable"],[209,0,0,"Pawn_Enable","Pawn_Enable"],[210,0,0,"Pawn_Update","Pawn_Update"],[211,0,0,"Pawn_SetDirty","Pawn_SetDirty"],[212,0,0,"Pawn_SetColorBlend","Pawn_SetColorBlend"],[213,0,0,"Pawn_Draw","Pawn_Draw"],[214,0,0,"Pawn_SetPatternAddress","Pawn_SetPatternAddress"],[215,0,0,"Pawn_SetSpriteFX","Pawn_SetSpriteFX"],[216,0,1,"Physics","Physics"],[217,0,0,"Pawn_SetMovement","Pawn_SetMovement"],[218,0,0,"Pawn_SetTargetPosition","Pawn_SetTargetPosition"],[219,0,0,"Pawn_SetPhysicsCallback","Pawn_SetPhysicsCallback"],[220,0,0,"Pawn_GetPhysicsState","Pawn_GetPhysicsState"],[221,0,0,"Pawn_GetCallbackCellX","Pawn_GetCallbackCellX"],[222,0,0,"Pawn_GetCallbackCellY","Pawn_GetCallbackCellY"]]);