Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1 line
1.5 KiB
JavaScript
1 line
1.5 KiB
JavaScript
NDContentPage.OnToolTipsLoaded({357:"<div class=\"NDToolTip TEnumeration LC\"><div class=\"TTSummary\">Describes how a segment\'s data bits are interpreted.</div></div>",371:"<div class=\"NDToolTip TEnumeration LC\"><div class=\"TTSummary\">The error correction level in a QR Code symbol. enum QRCODE_ECC { // Must be declared in ascending order of error protection // so that an internal qrcodegen function works properly QRCODE_ECC_LOW = 0 , // The QR Code can tolerate about 7% erroneous codewords QRCODE_ECC_MEDIUM , // The QR Code can tolerate about 15% erroneous codewords QRCODE_ECC_QUARTILE, // The QR Code can tolerate about 25% erroneous codewords QRCODE_ECC_HIGH , // The QR Code can tolerate about 30% erroneous codewords // QRCODE_ECC_MAX, };</div></div>",372:"<div class=\"NDToolTip TEnumeration LC\"><div class=\"TTSummary\">The mask pattern used in a QR Code symbol. enum QRCODE_MASK { // A special value to tell the QR Code encoder to // automatically select an appropriate mask pattern QRCODE_MASK_AUTO = -1, // The eight actual mask patterns QRCODE_MASK_0 = 0, // (i + j) % 2 = 0 QRCODE_MASK_1, // i % 2 = 0 QRCODE_MASK_2, // j % 3 = 0 QRCODE_MASK_3, // (i + j) % 3 = 0 QRCODE_MASK_4, // (i / 2 + j / 3) % 2 = 0 QRCODE_MASK_5, // (i * j) % 2 + (i * j) % 3 = 0 QRCODE_MASK_6, // ((i * j) % 3 + i * j) % 2 = 0 QRCODE_MASK_7, // ((i * j) % 3 + i + j) % 2 = 0 // QRCODE_MASK_MAX, };</div></div>"}); |