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mazegame/engine/doc/html/files/arkos/akg_player-h-SummaryToolTips.js
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NDSummary.OnToolTipsLoaded("File:arkos/akg_player.h",{19:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype19\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> AKG_Play(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"first\"></td><td class=\"PType\">u8&nbsp;</td><td class=\"PName last\">sng,</td></tr><tr><td class=\"PModifierQualifier first\"><span class=\"SHKeyword\">const</span>&nbsp;</td><td class=\"PType\"><span class=\"SHKeyword\">void</span>*&nbsp;</td><td class=\"PName last\">data</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Initialize a music and start playback</div></div>",20:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype20\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline bool</span> AKG_IsPlaying()</div></div><div class=\"TTSummary\">Check if a music is currently playing</div></div>",21:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype21\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> AKG_SetEventCallback(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">AKG_Event&nbsp;</td><td class=\"PName last\">callback</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set the event callback function. It will be called when an event is triggered.&nbsp; If ARKOS_USE_EVENT is TRUE, this function MUST be called before any call to AKG_Update.</div></div>",22:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype22\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> AKG_Stop()</div></div><div class=\"TTSummary\">Stop current music playback</div></div>",23:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype23\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">bool</span> AKG_Update()</div></div><div class=\"TTSummary\">Decode a music frame and update the PSG (must be called once each frame)</div></div>",24:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype24\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\">u8 AKG_InitSFX(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PModifierQualifier first\"><span class=\"SHKeyword\">const</span>&nbsp;</td><td class=\"PType\"><span class=\"SHKeyword\">void</span>*&nbsp;</td><td class=\"PName last\">data</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Initialize sound effects. It MUST be called at any time before a first sound effect is triggered.&nbsp; It doesn\'t matter whether a song is playing or not, or even if AKG_Init has been initialized.</div></div>",25:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype25\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> AKG_PlaySFX(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">sfx,</td></tr><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">chan,</td></tr><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">vol</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Plays a sound effect. If a previous one was already playing on the same channel, it is replaced.&nbsp; This does not actually plays the sound effect, but programs its playing.</div></div>",26:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype26\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> AKG_StopSFX(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">chan</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Stops a sound effect. Nothing happens if there was no sound effect.</div></div>"});