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mazegame/engine/doc/html/files/memory-h-Summary.js
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NDFramePage.OnPageTitleLoaded("File:memory.h","memory.h");NDSummary.OnSummaryLoaded("File:memory.h",[["C/C++","C"]],[["Functions","Function"],["Groups","Group"]],[[996,0,1,"Heap handling","Heap_handling"],[997,0,0,"Mem_GetStackAddress","Mem_GetStackAddress"],[998,0,0,"Mem_GetHeapAddress","Mem_GetHeapAddress"],[999,0,0,"Mem_GetHeapSize","Mem_GetHeapSize"],[1000,0,0,"Mem_HeapAlloc","Mem_HeapAlloc"],[1001,0,0,"Mem_HeapFree","Mem_HeapFree"],[1002,0,1,"Memory content modification","Memory_content_modification"],[1003,0,0,"Mem_Copy","Mem_Copy"],[1004,0,0,"Mem_Copy_16b","Mem_Copy_16b"],[1005,0,0,"Mem_FastCopy","Mem_FastCopy"],[1006,0,0,"Mem_FastCopy_16b","Mem_FastCopy_16b"],[1007,0,0,"Mem_Set","Mem_Set"],[1008,0,0,"Mem_Set_16b","Mem_Set_16b"],[1009,0,0,"Mem_FastSet","Mem_FastSet"],[1010,0,1,"Dynamic allocator","Dynamic_allocator"],[1011,0,0,"Mem_DynamicInitialize","Mem_DynamicInitialize"],[1012,0,0,"Mem_DynamicInitializeHeap","Mem_DynamicInitializeHeap"],[1013,0,0,"Mem_DynamicAlloc","Mem_DynamicAlloc"],[1014,0,0,"Mem_DynamicFree","Mem_DynamicFree"],[1015,0,0,"Mem_GetDynamicSize","Mem_GetDynamicSize"]]);