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mazegame/projects/samples/content/2b/data_bmp_2b_c32.h
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44 lines
1.8 KiB
C

// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄
// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██
// █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██
// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀
// Data generated using MSXimg 1.22.1
// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
// ─────────────────────────────────────────────────────────────────────────────
// Source image author: GrafxKid (https://opengameart.org/content/super-random-sprites)
// License: CC-BY
// ─────────────────────────────────────────────────────────────────────────────
// Generation parameters:
// - Input file: img\data.png
// - Mode: Bitmap
// - Start position: 16, 0
// - Sprite size: 16, 16 (gap: 0, 0)
// - Sprite count: 1, 1
// - Color count: 4 (Transparent: #FF00FF)
// - Palette mode: MSX1 [1:3]
// - Compressor: Crop32 (5-bits, max 32x32)
// - Skip empty: FALSE
// Data table
const unsigned char g_DataBmp2b_c32[] =
{
// Sprite[0] (offset:0)
0x0F, 0x2F, // [minX:3|maxX:5] [minY:3|maxY:5]
0x01, 0x15, 0x54, 0x00,
0x05, 0x55, 0x55, 0x40,
0x01, 0x55, 0x55, 0x40,
0x05, 0x7F, 0xDF, 0xD0,
0x05, 0x7D, 0xFD, 0xD0,
0x05, 0x7D, 0xFD, 0xD0,
0x05, 0x7F, 0xAB, 0xD0,
0x05, 0x7F, 0xAF, 0xD0,
0x01, 0x57, 0xFF, 0x40,
0x05, 0x5F, 0xFF, 0xD0,
0x15, 0xDF, 0xFF, 0xD4,
0x15, 0xDF, 0xFF, 0xD4,
0x1F, 0x5F, 0xFF, 0xD4,
0x05, 0x55, 0x55, 0x50,
0x01, 0xAA, 0x9A, 0x90,
};
// Total size : 62 bytes