Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1 line
9.5 KiB
JavaScript
1 line
9.5 KiB
JavaScript
NDSummary.OnToolTipsLoaded("File:game_pawn.h",{1115:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1115\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_Initialize(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"first\"></td><td class=\"PType\">Game_Pawn* </td><td class=\"PName last\">pawn,</td></tr><tr><td class=\"PModifierQualifier first\"><span class=\"SHKeyword\">const</span> </td><td class=\"PType\">Game_Sprite* </td><td class=\"PName last\">sprtList,</td></tr><tr><td class=\"first\"></td><td class=\"PType\">u8 </td><td class=\"PName last\">sprtNum,</td></tr><tr><td class=\"first\"></td><td class=\"PType\">u8 </td><td class=\"PName last\">sprtID,</td></tr><tr><td class=\"PModifierQualifier first\"><span class=\"SHKeyword\">const</span> </td><td class=\"PType\">Game_Action* </td><td class=\"PName last\">actList</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Initialize a game pawn.</div></div>",1116:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1116\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_SetPosition(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn,</td></tr><tr><td class=\"PType first\">u8 </td><td class=\"PName last\">x,</td></tr><tr><td class=\"PType first\">u8 </td><td class=\"PName last\">y</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set game pawn position. Force movement even if collision is activated.</div></div>",1117:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1117\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_SetAction(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn,</td></tr><tr><td class=\"PType first\">u8 </td><td class=\"PName last\">id</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set game pawn current action index.</div></div>",1118:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1118\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> GamePawn_SetTileMap(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PModifierQualifier first\"><span class=\"SHKeyword\">const</span> </td><td class=\"PType\">u8* </td><td class=\"PName last\">map</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set the tile map to be used for collision. Available only when GAMEPAWN_TILEMAP_SRC is set to GAMEPAWN_TILEMAP_SRC_RAM.</div></div>",1119:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1119\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_SetEnable(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">bool</span> </td><td class=\"PName last\">enable</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set if pawn is enable or disable. Disabled pawn will not be updated nor drawn.</div></div>",1120:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1120\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> GamePawn_Disable(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Disable a pawn. Disabled pawn will not be updated nor drawn.</div></div>",1121:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1121\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> GamePawn_Enable(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Enable a pawn. Enabled pawn will be updated and drawn.</div></div>",1122:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1122\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_Update(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Update animation of the game pawn. Must be called once a frame.</div></div>",1123:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1123\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_Draw(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Update rendering of the game pawn. Must be called once a frame.</div></div>",1125:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1125\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> GamePawn_SetMovement(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn,</td></tr><tr><td class=\"PType first\">i8 </td><td class=\"PName last\">dx,</td></tr><tr><td class=\"PType first\">i8 </td><td class=\"PName last\">dy</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set pawn relative movement. Collision can prevent part of the movement. Only available if GAMEPAWN_USE_PHYSICS compile option is set to TRUE.</div></div>",1126:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1126\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> GamePawn_SetTargetPosition(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn,</td></tr><tr><td class=\"PType first\">u8 </td><td class=\"PName last\">x,</td></tr><tr><td class=\"PType first\">u8 </td><td class=\"PName last\">y</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set pawn absolute movement. Collision can prevent part of the movement. Only available if GAMEPAWN_USE_PHYSICS compile option is set to TRUE.</div></div>",1127:"<div class=\"NDToolTip TFunction LC\"><div class=\"TTSummary\">Set pawn physics callback Only available if GAMEPAWN_USE_PHYSICS compile option is set to TRUE.</div></div>",1128:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1128\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline</span> u8 GamePawn_GetPhysicsState(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">Game_Pawn* </td><td class=\"PName last\">pawn</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Get pawn physics state. Only available if GAMEPAWN_USE_PHYSICS compile option is set to TRUE.</div></div>",1129:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1129\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline const</span> u8 GamePawn_GetCallbackCellX()</div></div><div class=\"TTSummary\">Get the X coordinate of the cell that triggered a callback. The value is only valid within a callback. Only available if GAMEPAWN_USE_PHYSICS compile option is set to TRUE.</div></div>",1130:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype1130\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline const</span> u8 GamePawn_GetCallbackCellY()</div></div><div class=\"TTSummary\">Get the Y coordinate of the cell that triggered a callback. The value is only valid within a callback. Only available if GAMEPAWN_USE_PHYSICS compile option is set to TRUE.</div></div>"}); |