Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
457 lines
13 KiB
C
457 lines
13 KiB
C
// ____________________________
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// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ │ ▄▄▄ ▄▄
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// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄▀▀ █ │ ▀█▄ ▄▀██ ▄█▄█ ██▀▄ ██ ▄███
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// █ █ █ ▀▀ ▄█ █ █ ▀▄█ █▄ │ ▄▄█▀ ▀▄██ ██ █ ██▀ ▀█▄ ▀█▄▄
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// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀────────┘ ▀▀
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// VGM format sample
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//─────────────────────────────────────────────────────────────────────────────
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#include "msxgl.h"
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#include "psg.h"
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#include "vgm/vgm_player.h"
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#if (VGM_USE_SCC)
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#include "scc.h"
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#endif
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#if (VGM_USE_MSXMUSIC)
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#include "msx-music.h"
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#endif
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#if (VGM_USE_MSXAUDIO)
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#include "msx-audio.h"
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#endif
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#include "s_vgm_rawdef.h"
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//=============================================================================
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// DEFINES
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//=============================================================================
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// Library's logo
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#define MSX_GL "\x02\x03\x04\x05"
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//
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#define LOG_SIZE 16
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//
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#define PLAYER_Y 3
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// VGM music entry
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struct MusicEntry
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{
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const c8* Name;
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const u8* Data;
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u8 Segment;
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};
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// Player button entry
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struct ButtonEntry
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{
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u8 Char;
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callback Func;
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};
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// Button callbacks
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void ButtonPlay();
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void ButtonPause();
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void ButtonStop();
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void ButtonPrev();
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void ButtonNext();
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void ButtonLoop();
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// Segment data
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extern const c8* g_VGM_psg_ds4_03;
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extern const c8* g_VGM_psg_goemon_07;
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extern const c8* g_VGM_psg_metalgear_05;
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extern const c8* g_VGM_psg_honotori_09;
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extern const c8* g_VGM_scc_f1spirit_01;
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extern const c8* g_VGM_mm_undeadline_03;
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extern const c8* g_VGM_mm_ff_03;
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extern const c8* g_VGM_ma_xevious_01;
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extern const c8* g_VGM_ma_proyakyu_10;
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//=============================================================================
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// READ-ONLY DATA
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//=============================================================================
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// Fonts
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#include "font/font_mgl_sample8.h"
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// Animation characters
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const u8 g_ChrAnim[] = { '|', '\\', '-', '/' };
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// Music list
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const struct MusicEntry g_MusicEntry[] =
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{
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{ "Dragon Slayer 4 ", 0x8000 + PSG_DS4_03_VGM_REL, PSG_DS4_03_VGM_SEG },
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{ "Gambare Goemon ", 0x8000 + PSG_GOEMON_07_VGM_REL, PSG_GOEMON_07_VGM_SEG },
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{ "Metal Gear ", 0x8000 + PSG_METALGEAR_05_VGM_REL, PSG_METALGEAR_05_VGM_SEG },
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{ "Hi no Tori ", 0x8000 + PSG_HONOTORI_09_VGM_REL, PSG_HONOTORI_09_VGM_SEG },
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{ "F1 Spirit (SCC) ", 0x8000 + SCC_F1SPIRIT_01_VGM_REL, SCC_F1SPIRIT_01_VGM_SEG },
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{ "Undeadline (M-M) ", 0x8000 + MM_UNDEADLINE_03_VGM_REL, MM_UNDEADLINE_03_VGM_SEG },
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{ "Final Fantasy (M-M)", 0x8000 + MM_FF_03_VGM_REL, MM_FF_03_VGM_SEG },
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{ "Xevious (M-A) ", 0x8000 + MA_XEVIOUS_01_VGM_REL, MA_XEVIOUS_01_VGM_SEG },
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{ "Pro Yakyu (M-A) ", 0x8000 + MA_PROYAKYU_10_VGM_REL, MA_PROYAKYU_10_VGM_SEG },
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};
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// Player button list
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const struct ButtonEntry g_ButtonEntry[] =
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{
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{ 0x80, ButtonPlay },
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{ 0xB8, ButtonPause },
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{ 0xB9, ButtonStop },
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{ 0xBB, ButtonPrev },
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{ 0xBA, ButtonNext },
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{ 0xBE, ButtonLoop },
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};
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// Color shade
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const u8 g_ColorBlink[4] = { COLOR_LIGHT_RED, COLOR_MEDIUM_RED, COLOR_DARK_RED, COLOR_MEDIUM_RED };
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//=============================================================================
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// MEMORY DATA
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//=============================================================================
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u8 g_CurrentMusic = 0;
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u8 g_CurrentButton;
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//=============================================================================
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// HELPER FUNCTIONS
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//=============================================================================
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//-----------------------------------------------------------------------------
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//
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const c8* GetChipName(u8 type)
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{
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switch (type)
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{
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case 0x00: return "AY8910";
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case 0x01: return "AY8912";
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case 0x02: return "AY8913";
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case 0x03: return "AY8930";
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case 0x10: return "YM2149";
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case 0x11: return "YM3439";
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case 0x12: return "YMZ284";
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case 0x13: return "YMZ294";
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}
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return "Unknow";
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}
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//-----------------------------------------------------------------------------
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//
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void DrawVGM(const u8* ptr)
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{
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Print_SetPosition(25, 2);
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Print_DrawFormat("%4x", ptr);
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Print_SetPosition(25, 3);
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Print_DrawText("------");
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for (u8 i = 0; i < 1; ++i)
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{
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Print_SetPosition(25, 4 + i);
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if (*ptr == 0xA0) // AY8910, write value dd to register aa
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{
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Print_DrawFormat("#%2x=%2x", ptr[1], ptr[2]);
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ptr += 2;
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}
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#if (VGM_USE_SCC)
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else if (*ptr == 0xD2) // SCC1, port pp, write value dd to register aa
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{
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u8 reg = 0;
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switch (ptr[1])
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{
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case 0: reg = 0x00; break; // 0x00 - waveform
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case 1: reg = 0x80; break; // 0x01 - frequency
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case 2: reg = 0x8A; break; // 0x02 - volume
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case 3: reg = 0x8F; break; // 0x03 - key on/off
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case 4: reg = 0xA0; break; // 0x04 - waveform (0x00 used to do SCC access, 0x04 SCC+)
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case 5: reg = 0xE0; break; // 0x05 - test register
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}
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Print_DrawFormat("#%2x=%2x", reg + ptr[2], ptr[3]);
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ptr += 3;
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}
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#endif
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#if (VGM_USE_MSXMUSIC)
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else if (*ptr == 0x51) // YM2413, write value dd to register aa
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{
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Print_DrawFormat("#%2x=%2x", ptr[1], ptr[2]);
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ptr += 2;
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}
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#endif
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#if (VGM_USE_MSXAUDIO)
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else if (*ptr == 0x5C) // Y8950, write value dd to register aa
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{
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Print_DrawFormat("#%2x=%2x", ptr[1], ptr[2]);
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ptr += 2;
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}
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#endif
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else if (*ptr == 0x61) // Wait n samples, n can range from 0 to 65535 (approx 1.49 seconds). Longer pauses than this are represented by multiple wait commands.
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{
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Print_DrawFormat("W=%4x", *(u16*)(ptr+1));
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ptr += 2;
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}
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else if (*ptr == 0x62) // Wait 735 samples (60th of a second), a shortcut for 0x61 0xdf 0x02
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{
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Print_DrawText("W=60Hz");
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}
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else if (*ptr == 0x63) // Wait 882 samples (50th of a second), a shortcut for 0x61 0x72 0x03
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{
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Print_DrawText("W=50Hz");
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}
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else if (*ptr == 0x66) // End of sound data
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{
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Print_DrawText("END!!!");
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}
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else if ((*ptr & 0xF0) == 0x70) // wait n+1 samples, n can range from 0 to 15.
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{
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Print_DrawFormat("W=%1x ", 1 + *ptr & 0x0F);
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}
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else
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{
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Print_DrawFormat("~~%2x~~", *ptr);
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// Print_DrawHex8(*ptr);
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}
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Print_Return();
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ptr++;
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}
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}
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//-----------------------------------------------------------------------------
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//
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void UpdatePlayer()
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{
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Print_SetPosition(0, 7);
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Print_DrawText("Player:\n");
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Print_DrawFormat("\x07" "Freq %s\n", (g_VGM_State & VGM_STATE_50HZ) ? "50Hz" : "60Hz");
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Print_DrawFormat("\x07" "DoLoop %c\n", (g_VGM_State & VGM_STATE_LOOP) ? '\x0C' : '\x0B');
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Print_DrawFormat("\x07" "DoPlay %c\n", (g_VGM_State & VGM_STATE_PLAY) ? '\x0C' : '\x0B');
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}
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//-----------------------------------------------------------------------------
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//
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void SetMusic(u8 idx)
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{
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g_CurrentMusic = idx;
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SET_BANK_SEGMENT(1, g_MusicEntry[idx].Segment);
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bool ok = VGM_Play(g_MusicEntry[idx].Data, TRUE);
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Print_SetPosition(0, 2);
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Print_DrawFormat("%i/%i %s", 1 + idx, numberof(g_MusicEntry), g_MusicEntry[idx].Name);
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Print_SetPosition(0, 12);
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Print_DrawFormat("Ident: %s (%x)\n", ok ? "OK" : "Invalide", (u16)&g_VGM_Header->Ident);
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Print_DrawFormat("Version: %1x.%1x%1x\n", (u8)(g_VGM_Header->Version >> 8) & 0xF, (u8)(g_VGM_Header->Version >> 4) & 0xF, (u8)(g_VGM_Header->Version) & 0xF);
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Print_DrawFormat("Loop: %4X (%x)\n", g_VGM_Header->Loop_offset, (u16)&g_VGM_Header->Loop_offset + (u16)g_VGM_Header->Loop_offset);
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Print_DrawFormat("AY8910: %c\n", VGM_ContainsPSG() ? '\x0C' : '\x0B');
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if (VGM_ContainsPSG())
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{
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Print_DrawFormat(" type: %s\n", GetChipName(g_VGM_Header->AYT));
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Print_DrawFormat(" flag: %2x,%2x,%2x\n", g_VGM_Header->AY_Flags[0], g_VGM_Header->AY_Flags[1], g_VGM_Header->AY_Flags[2]);
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}
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else
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{
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Print_DrawText(" type: \n");
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Print_DrawText(" flag: \n");
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}
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Print_DrawFormat("YM2413: %c\n", VGM_ContainsMSXMusic() ? '\x0C' : '\x0B');
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Print_DrawFormat("Y8950: %c\n", VGM_ContainsMSXAudio() ? '\x0C' : '\x0B');
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Print_DrawFormat("K051649: %c\n", VGM_ContainsSCC() ? '\x0C' : '\x0B');
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPlay()
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{
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VGM_Resume();
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPause()
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{
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VGM_Pause();
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonStop()
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{
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VGM_Stop();
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonPrev()
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{
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if (g_CurrentMusic > 0)
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SetMusic(g_CurrentMusic - 1);
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonNext()
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{
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if (g_CurrentMusic < numberof(g_MusicEntry) - 1)
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SetMusic(g_CurrentMusic + 1);
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}
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//-----------------------------------------------------------------------------
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//
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void ButtonLoop()
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{
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if (g_VGM_State & VGM_STATE_LOOP)
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g_VGM_State &= ~VGM_STATE_LOOP;
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else
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g_VGM_State |= VGM_STATE_LOOP;
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UpdatePlayer();
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}
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//-----------------------------------------------------------------------------
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//
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void SetCursor(u8 id)
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{
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g_CurrentButton = id % 6;
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VDP_SetSpriteSM1(0, 8 + 16 * g_CurrentButton, (PLAYER_Y + 1) * 8 - 1, g_ButtonEntry[g_CurrentButton].Char, COLOR_LIGHT_RED);
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}
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//-----------------------------------------------------------------------------
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//
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void Print_DrawSlot(u8 slot)
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{
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if (slot == 0xFF)
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{
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Print_DrawText("No!");
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return;
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}
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Print_DrawInt(Sys_SlotGetPrimary(slot));
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if (Sys_SlotIsExpended(slot))
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{
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Print_DrawChar('-');
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Print_DrawInt(Sys_SlotGetSecondary(slot));
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}
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}
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//=============================================================================
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// MAIN LOOP
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Program entry point
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void main()
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{
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// Initialize screen
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VDP_SetMode(VDP_MODE_SCREEN1);
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VDP_SetColor2(COLOR_BLACK, COLOR_WHITE);
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VDP_ClearVRAM();
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VDP_EnableVBlank(TRUE);
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#if (VGM_USE_SCC)
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SCC_Initialize();
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#endif
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#if (VGM_USE_MSXMUSIC)
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MSXMusic_Initialize();
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#endif
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#if (VGM_USE_MSXAUDIO)
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MSXAudio_Initialize();
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#endif
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// Initialize font
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Print_SetTextFont(g_Font_MGL_Sample8, 1); // Initialize font
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Print_DrawText(MSX_GL " VGM SAMPLE");
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Print_DrawLineH(0, 1, 32);
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Print_SetPosition(20, 7);
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Print_DrawText("Main-ROM:");
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Print_SetPosition(20, 8);
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Print_DrawFormat("\x07" "Freq %s", Sys_Is50Hz() ? "50Hz" : "60Hz");
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Print_SetPosition(20, 17);
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Print_DrawText("Slots: ");
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Print_SetPosition(20, 18);
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Print_DrawText("\x07" "YM2413: ");
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Print_DrawSlot(g_MSXMusic_SlotId);
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Print_SetPosition(20, 19);
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Print_DrawText("\x07" "Y8950: ");
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Print_DrawChar(MSXAudio_Detect() ? '\x0C' : '\x0B');
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// Print_DrawSlot(g_MSXAudio_SlotId);
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Print_SetPosition(20, 20);
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Print_DrawText("\x07" "SCC: ");
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Print_DrawSlot(SCC_SLOT);
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// Decode VGM header
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SetMusic(0);
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Print_DrawBox(0, PLAYER_Y, numberof(g_ButtonEntry) * 2 + 1, 3);
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for (u8 i = 0; i < numberof(g_ButtonEntry); ++i)
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{
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Print_SetPosition(1 + 2 * i, PLAYER_Y + 1);
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Print_DrawChar(g_ButtonEntry[i].Char);
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}
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// Footer
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Print_DrawLineH(0, 22, 32);
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Print_SetPosition(0, 23);
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Print_DrawText("\x8D:Button \x83:Action \x82:Freq");
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//-------------------------------------------------------------------------
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// Sprite
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VDP_SetSpriteFlag(VDP_SPRITE_SIZE_8 + VDP_SPRITE_SCALE_1);
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VDP_LoadSpritePattern(g_Font_MGL_Sample8 + 4, 0, g_Font_MGL_Sample8[3] - g_Font_MGL_Sample8[2]);
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SetCursor(4);
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u8 prevRow8 = 0xFF;
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u8 count = 0;
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while (1)
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{
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Halt();
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// VDP_SetColor(0xFE);
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VGM_Decode();
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#if (PSG_ACCESS == PSG_INDIRECT)
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PSG_Apply();
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#endif
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// VDP_SetColor(0xF0);
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VDP_SetSpriteColorSM1(0, g_ColorBlink[(count >> 2) & 0x03]);
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DrawVGM(g_VGM_Pointer);
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Print_SetPosition(31, 0);
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u8 chr = count++ & 0x03;
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Print_DrawChar(g_ChrAnim[chr]);
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// Handle input
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u8 row8 = Keyboard_Read(8);
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// Change button
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if (IS_KEY_PRESSED(row8, KEY_RIGHT) && !IS_KEY_PRESSED(prevRow8, KEY_RIGHT))
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{
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SetCursor((g_CurrentButton < numberof(g_ButtonEntry) - 1) ? g_CurrentButton + 1 : 0);
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}
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else if (IS_KEY_PRESSED(row8, KEY_LEFT) && !IS_KEY_PRESSED(prevRow8, KEY_LEFT))
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{
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SetCursor((g_CurrentButton > 0) ? g_CurrentButton - 1 : numberof(g_ButtonEntry) - 1);
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}
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// Activate button
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if (IS_KEY_PRESSED(row8, KEY_SPACE) && !IS_KEY_PRESSED(prevRow8, KEY_SPACE))
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{
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g_ButtonEntry[g_CurrentButton].Func();
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}
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// Change frequency
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if ((IS_KEY_PRESSED(row8, KEY_UP) && !IS_KEY_PRESSED(prevRow8, KEY_UP))
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|| (IS_KEY_PRESSED(row8, KEY_DOWN) && !IS_KEY_PRESSED(prevRow8, KEY_DOWN)))
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{
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if (g_VGM_State & VGM_STATE_50HZ)
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VGM_SetFrequency60Hz();
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else
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VGM_SetFrequency50Hz();
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UpdatePlayer();
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}
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prevRow8 = row8;
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}
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}
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