Files
mazegame/projects/kissaten_yugure
jurjen.ladeniusandClaude Opus 5 60c9e13fa8 Art brief: give each asset type its own palette block
The palette constraint is not uniform across assets, so a single generic
line was not enough:

- Portraits list only the 11 non-sky colours, since a face never shows sky;
  omitting the sky slots is safer than asking a generator to avoid them.
  Adds the flat #492424 backdrop requirement (HMMM blits have no
  transparency, so whatever surrounds the head gets copied literally).
- The background block is split by region: four sky colours inside the
  window opening, eleven interior colours everywhere else, with the frame
  and mullions counted as interior wood. Also reserves the top 16 and
  bottom 64 rows the game draws over.
- Sprites take no palette at all — they are hardware sprites coloured at
  runtime, so the art only defines shape.

Notes that the available clothing colours are few enough that characters
need distinct ones or they blur together in the dialogue box.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 10:23:34 +02:00
..