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mazegame/projects/samples/s_mymusic_lvgm.c
T

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2.9 KiB
C

// ────────────────────────────────────────────────────────────────────────────
// MSXgl example (lVGM variant): play a *light-VGM* track, the MSX-optimized,
// heavily compressed form of VGM (typically 75-85% smaller than plain VGM).
// Produce music_lvgm.h from a .vgm with MSXgl's MSXzip tool:
// MSXzip your.vgm -lVGM -c -o music_lvgm.h -t g_Music
//
// Build (from MSXgl/projects/samples/, after copying these files there):
// bash build.sh s_mymusic_lvgm (Windows: build.bat s_mymusic_lvgm)
// Run (PSG): openmsx -machine C-BIOS_MSX2+ -cart out/s_mymusic_lvgm.rom
// Run (MSX-Music): openmsx -machine C-BIOS_MSX2+ -ext fmpac -cart out/s_mymusic_lvgm.rom
// ────────────────────────────────────────────────────────────────────────────
#include "msxgl.h"
#include "psg.h"
#include "vgm/lvgm_player.h"
#if (LVGM_USE_SCC)
#include "scc.h"
#endif
#if (LVGM_USE_MSXMUSIC)
#include "msx-music.h"
#endif
#if (LVGM_USE_MSXAUDIO)
#include "msx-audio.h"
#endif
// Your music as a compressed lVGM C array (g_Music[]), made with MSXzip -lVGM
#include "music_lvgm.h"
#define MSX_GL "\x02\x03\x04\x05"
#include "font/font_mgl_sample8.h"
//-----------------------------------------------------------------------------
// Program entry point
void main()
{
// Screen
VDP_SetMode(VDP_MODE_SCREEN1);
VDP_SetColor2(COLOR_BLACK, COLOR_WHITE);
VDP_ClearVRAM();
VDP_EnableVBlank(TRUE);
// Init the chips the lVGM player can drive (compiled in via LVGM_USE_*)
#if (LVGM_USE_SCC)
SCC_Initialize();
#endif
#if (LVGM_USE_MSXMUSIC)
MSXMusic_Initialize();
#endif
#if (LVGM_USE_MSXAUDIO)
MSXAudio_Initialize();
#endif
// Title
Print_SetTextFont(g_Font_MGL_Sample8, 1);
Print_DrawText(MSX_GL " MY MSX MUSIC (lVGM)");
Print_DrawLineH(0, 1, 32);
// Start playing (loop = TRUE) and report what the header decoded to
bool ok = LVGM_Play(g_Music, TRUE);
Print_SetPosition(0, 3);
Print_DrawFormat("Loaded: %s\n", ok ? "OK" : "INVALID");
Print_DrawFormat("Freq: %i Hz\n", (g_LVGM_Header->Option & LVGM_OPTION_50HZ) ? 50 : 60);
Print_DrawFormat("PSG: %c\n", (LVGM_GetDevices() & LVGM_CHIP_PSG) ? '\x0C' : '\x0B');
Print_DrawFormat("MSX-Mus: %c\n", (LVGM_GetDevices() & LVGM_CHIP_OPLL) ? '\x0C' : '\x0B');
Print_DrawFormat("Size: %i bytes\n", (u16)sizeof(g_Music));
Print_SetPosition(0, 10);
Print_DrawText("Playing (lVGM), looping...");
// Main loop: advance the player once per frame (60 Hz)
u8 anim = 0;
while (1)
{
Halt(); // wait for VBlank
LVGM_Decode(); // play one frame of lVGM
#if (PSG_ACCESS == PSG_INDIRECT)
PSG_Apply();
#endif
Print_SetPosition(31, 0);
Print_DrawChar("|/-\\"[(anim++ >> 3) & 3]);
}
}