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mazegame/engine/doc/html/files/device/wavegame-h-SummaryToolTips.js
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NDSummary.OnToolTipsLoaded("File:device/wavegame.h",{52:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype52\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline</span> u8 WaveGame_GetVersion()</div></div><div class=\"TTSummary\">Get the version of the MSX PICO WaveGame firmware Note that WaveGame version 1 is needed</div></div>",53:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype53\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline void</span> WaveGame_Stop()</div></div><div class=\"TTSummary\">Stop music (actually a 1-second fade out)</div></div>",54:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype54\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> WaveGame_Fade(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">sec</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Fade out music in xxxx seconds</div></div>",55:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype55\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> WaveGame_PlayOnce(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">song</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Play song xxxxxx once (for instance command 01000101 will play 05.wav once)</div></div>",56:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype56\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> WaveGame_PlayLoop(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">song</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Play song xxxxxx in a loop (for instance command 10000101 will play 05.wav continuously)</div></div>",57:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype57\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> WaveGame_Play(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">song,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">bool</span>&nbsp;</td><td class=\"PName last\">loop</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Play song xxxxxx (for instance command 10000101 will play 05.wav continuously)</div></div>",58:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype58\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline void</span> WaveGame_Pause()</div></div><div class=\"TTSummary\">Toggle pause</div></div>",59:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype59\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline void</span> WaveGame_PlayPause()</div></div><div class=\"TTSummary\">Play pause.wav sound (use 11100000 to continue previous song)</div></div>",60:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype60\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline void</span> WaveGame_Continue()</div></div><div class=\"TTSummary\">Continue previous song with a 1-second fade in</div></div>",61:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype61\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline void</span> WaveGame_StoreNext()</div></div><div class=\"TTSummary\">Next command received will be temporarily stored and executed after the current song stops playing, or already has stopped</div></div>",62:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype62\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> WaveGame_PlayNext(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">song,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">bool</span>&nbsp;</td><td class=\"PName last\">loop</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Play song xxxxxx (for instance command 10000101 will play 05.wav continuously) when current music ends</div></div>"});