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mazegame/engine/doc/html/search/keywords/007000610077.js
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JavaScript

NDSearch.OnPrefixDataLoaded("paw",["Function"],[["Pawn_Disable",,[[,,,,0,"File:game/pawn.h:Pawn_Disable"]]],["Pawn_Draw",,[[,,,,0,"File:game/pawn.h:Pawn_Draw"]]],["Pawn_Enable",,[[,,,,0,"File:game/pawn.h:Pawn_Enable"]]],["Pawn_ForceSetAction",,[[,,,,0,"File:game/pawn.h:Pawn_ForceSetAction"]]],["Pawn_GetAction",,[[,,,,0,"File:game/pawn.h:Pawn_GetAction"]]],["Pawn_GetCallbackCellX",,[[,,,,0,"File:game/pawn.h:Pawn_GetCallbackCellX"]]],["Pawn_GetCallbackCellY",,[[,,,,0,"File:game/pawn.h:Pawn_GetCallbackCellY"]]],["Pawn_GetPhysicsState",,[[,,,,0,"File:game/pawn.h:Pawn_GetPhysicsState"]]],["Pawn_GetPositionX",,[[,,,,0,"File:game/pawn.h:Pawn_GetPositionX"]]],["Pawn_GetPositionY",,[[,,,,0,"File:game/pawn.h:Pawn_GetPositionY"]]],["Pawn_Initialize",,[[,,,,0,"File:game/pawn.h:Pawn_Initialize"]]],["Pawn_RestartAction",,[[,,,,0,"File:game/pawn.h:Pawn_RestartAction"]]],["Pawn_SetAction",,[[,,,,0,"File:game/pawn.h:Pawn_SetAction"]]],["Pawn_SetColorBlend",,[[,,,,0,"File:game/pawn.h:Pawn_SetColorBlend"]]],["Pawn_SetDirty",,[[,,,,0,"File:game/pawn.h:Pawn_SetDirty"]]],["Pawn_SetEnable",,[[,,,,0,"File:game/pawn.h:Pawn_SetEnable"]]],["Pawn_SetMovement",,[[,,,,0,"File:game/pawn.h:Pawn_SetMovement"]]],["Pawn_SetPatternAddress",,[[,,,,0,"File:game/pawn.h:Pawn_SetPatternAddress"]]],["Pawn_SetPhysicsCallback",,[[,,,,0,"File:game/pawn.h:Pawn_SetPhysicsCallback"]]],["Pawn_SetPosition",,[[,,,,0,"File:game/pawn.h:Pawn_SetPosition"]]],["Pawn_SetSpriteFX",,[[,,,,0,"File:game/pawn.h:Pawn_SetSpriteFX"]]],["Pawn_SetTargetPosition",,[[,,,,0,"File:game/pawn.h:Pawn_SetTargetPosition"]]],["Pawn_SetTileMap",,[[,,,,0,"File:game/pawn.h:Pawn_SetTileMap"]]],["Pawn_Update",,[[,,,,0,"File:game/pawn.h:Pawn_Update"]]]]);