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mazegame/engine/doc/html/files/game_pawn-h-Summary.js

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JavaScript

NDFramePage.OnPageTitleLoaded("File:game_pawn.h","game_pawn.h");NDSummary.OnSummaryLoaded("File:game_pawn.h",[["C/C++","C"]],[["Functions","Function"],["Groups","Group"]],[[1115,0,0,"GamePawn_Initialize","GamePawn_Initialize"],[1116,0,0,"GamePawn_SetPosition","GamePawn_SetPosition"],[1117,0,0,"GamePawn_SetAction","GamePawn_SetAction"],[1118,0,0,"GamePawn_SetTileMap","GamePawn_SetTileMap"],[1119,0,0,"GamePawn_SetEnable","GamePawn_SetEnable"],[1120,0,0,"GamePawn_Disable","GamePawn_Disable"],[1121,0,0,"GamePawn_Enable","GamePawn_Enable"],[1122,0,0,"GamePawn_Update","GamePawn_Update"],[1123,0,0,"GamePawn_Draw","GamePawn_Draw"],[1124,0,1,"Physics","Physics"],[1125,0,0,"GamePawn_SetMovement","GamePawn_SetMovement"],[1126,0,0,"GamePawn_SetTargetPosition","GamePawn_SetTargetPosition"],[1127,0,0,"GamePawn_SetPhysicsCallback","GamePawn_SetPhysicsCallback"],[1128,0,0,"GamePawn_GetPhysicsState","GamePawn_GetPhysicsState"],[1129,0,0,"GamePawn_GetCallbackCellX","GamePawn_GetCallbackCellX"],[1130,0,0,"GamePawn_GetCallbackCellY","GamePawn_GetCallbackCellY"]]);