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mazegame/engine/doc/html/files/game/state-h-SummaryToolTips.js

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NDSummary.OnToolTipsLoaded("File:game/state.h",{130:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype130\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> Game_Initialize(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">screenMode,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">bool</span>&nbsp;</td><td class=\"PName last\">b60hz</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Initialize game module</div></div>",131:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype131\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> Game_Update()</div></div><div class=\"TTSummary\">Update game frame</div></div>",132:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype132\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> Game_Release()</div></div><div class=\"TTSummary\">Release game module</div></div>",134:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype134\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> Game_Start(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">u8&nbsp;</td><td class=\"PName last\">screenMode,</td></tr><tr><td class=\"PType first\"><span class=\"SHKeyword\">bool</span>&nbsp;</td><td class=\"PName last\">b60hz</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Game main loop</div></div>",135:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype135\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline void</span> Game_Exit()</div></div><div class=\"TTSummary\">Game exit</div></div>",137:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype137\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">void</span> Game_SetState(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">GameState&nbsp;</td><td class=\"PName last\">newState</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set the next state (change will be effective at the next state update)</div></div>",138:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype138\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> Game_RestoreState()</div></div><div class=\"TTSummary\">Restore the previous state</div></div>",139:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype139\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> Game_UpdateState()</div></div><div class=\"TTSummary\">Check state transition and update current state</div></div>",140:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype140\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline</span> GameState Game_GetCurrentState()</div></div><div class=\"TTSummary\">Get current state</div></div>",142:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype142\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> Game_VSyncHook()</div></div><div class=\"TTSummary\">Vertical-synchronization hook handler</div></div>",143:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype143\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> Game_SetVSyncCallback(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\">callback&nbsp;</td><td class=\"PName last\">cb</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set V-Sync callback</div></div>",144:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype144\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">inline</span> u8 Game_GetFrameCount()</div></div><div class=\"TTSummary\">Get frame counter</div></div>",145:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype145\" class=\"NDPrototype\"><div class=\"PSection PPlainSection\"><span class=\"SHKeyword\">void</span> Game_WaitVSync()</div></div><div class=\"TTSummary\">Wait for vertical-synchronization</div></div>",146:"<div class=\"NDToolTip TFunction LC\"><div id=\"NDPrototype146\" class=\"NDPrototype WideForm\"><div class=\"PSection PParameterSection CStyle\"><table><tr><td class=\"PBeforeParameters\"><span class=\"SHKeyword\">inline void</span> Game_SetIs60Hz(</td><td class=\"PParametersParentCell\"><table class=\"PParameters\"><tr><td class=\"PType first\"><span class=\"SHKeyword\">bool</span>&nbsp;</td><td class=\"PName last\">b60hz</td></tr></table></td><td class=\"PAfterParameters\">)</td></tr></table></div></div><div class=\"TTSummary\">Set 60Hz mode (6th frame skip)</div></div>"});