Files

874 lines
20 KiB
C

// _____________________________________________________________________________
// ▄▄ ▄ ▄ ▄▄▄ ▄▄ ▄ ▄
// ██ ▀ ██▀█ ▀█▄ ▀█▄▀ ▄ ▄█▄█ ▄▀██
// ▀█▄▀ ██ █ ▄▄█▀ ██ █ ██ ██ █ ▀██
// _______________________________▀▀____________________________________________
// Author: Darkrose
// License(s): CC-BY-SA 3.0, GPL 2.0 & 3.0
// See: https://opengameart.org/content/8x8-ascii-bitmap-font-with-c-source
// Sprite table generated by MSXImage (v1.7.1)
// - Input file: font_darkrose.png
// - Start position: 0, 0
// - Sprite size: 8, 8
// - Sprite count: 16, 8
// - Color count: 2 (Transparent: #0000)
// - Compressor: None
// - Skip empty: FALSE
// Data table
const unsigned char g_Font_Darkrose[] =
{
0x88, // Data size [x|y]
0x88, // Font size [x|y]
'!', // First character ASCII code
'~', // Last character ASCII code
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// Sprite[76] (offset:608)
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0x49, /* .#..#..# */
0x55, /* .#.#.#.# */
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// Sprite[93] (offset:744)
0x10, /* ...#.... */
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// Sprite[96] (offset:768)
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// Sprite[97] (offset:776)
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0x3E, /* ..#####. */
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0x3A, /* ..###.#. */
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// Sprite[98] (offset:784)
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0x7C, /* .#####.. */
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// Sprite[100] (offset:800)
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0x42, /* .#....#. */
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// Sprite[101] (offset:808)
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// Sprite[107] (offset:856)
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0x00, /* ........ */
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0x5A, /* .#.##.#. */
0x42, /* .#....#. */
0x42, /* .#....#. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[110] (offset:880)
0x00, /* ........ */
0x00, /* ........ */
0x2E, /* ..#.###. */
0x32, /* ..##..#. */
0x22, /* ..#...#. */
0x22, /* ..#...#. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[111] (offset:888)
0x00, /* ........ */
0x00, /* ........ */
0x3C, /* ..####.. */
0x42, /* .#....#. */
0x42, /* .#....#. */
0x3C, /* ..####.. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[112] (offset:896)
0x00, /* ........ */
0x00, /* ........ */
0x5C, /* .#.###.. */
0x62, /* .##...#. */
0x42, /* .#....#. */
0x7C, /* .#####.. */
0x40, /* .#...... */
0x40, /* .#...... */
// Sprite[113] (offset:904)
0x00, /* ........ */
0x00, /* ........ */
0x3A, /* ..###.#. */
0x46, /* .#...##. */
0x42, /* .#....#. */
0x3E, /* ..#####. */
0x02, /* ......#. */
0x02, /* ......#. */
// Sprite[114] (offset:912)
0x00, /* ........ */
0x00, /* ........ */
0x2C, /* ..#.##.. */
0x32, /* ..##..#. */
0x20, /* ..#..... */
0x20, /* ..#..... */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[115] (offset:920)
0x00, /* ........ */
0x1C, /* ...###.. */
0x20, /* ..#..... */
0x18, /* ...##... */
0x04, /* .....#.. */
0x38, /* ..###... */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[116] (offset:928)
0x00, /* ........ */
0x10, /* ...#.... */
0x3C, /* ..####.. */
0x10, /* ...#.... */
0x10, /* ...#.... */
0x18, /* ...##... */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[117] (offset:936)
0x00, /* ........ */
0x00, /* ........ */
0x22, /* ..#...#. */
0x22, /* ..#...#. */
0x26, /* ..#..##. */
0x1A, /* ...##.#. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[118] (offset:944)
0x00, /* ........ */
0x00, /* ........ */
0x42, /* .#....#. */
0x42, /* .#....#. */
0x24, /* ..#..#.. */
0x18, /* ...##... */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[119] (offset:952)
0x00, /* ........ */
0x00, /* ........ */
0x81, /* #......# */
0x81, /* #......# */
0x5A, /* .#.##.#. */
0x66, /* .##..##. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[120] (offset:960)
0x00, /* ........ */
0x00, /* ........ */
0x42, /* .#....#. */
0x24, /* ..#..#.. */
0x18, /* ...##... */
0x66, /* .##..##. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[121] (offset:968)
0x00, /* ........ */
0x00, /* ........ */
0x42, /* .#....#. */
0x22, /* ..#...#. */
0x14, /* ...#.#.. */
0x08, /* ....#... */
0x10, /* ...#.... */
0x60, /* .##..... */
// Sprite[122] (offset:976)
0x00, /* ........ */
0x00, /* ........ */
0x3C, /* ..####.. */
0x08, /* ....#... */
0x10, /* ...#.... */
0x3C, /* ..####.. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[123] (offset:984)
0x1C, /* ...###.. */
0x10, /* ...#.... */
0x30, /* ..##.... */
0x30, /* ..##.... */
0x10, /* ...#.... */
0x1C, /* ...###.. */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[124] (offset:992)
0x08, /* ....#... */
0x08, /* ....#... */
0x08, /* ....#... */
0x08, /* ....#... */
0x08, /* ....#... */
0x08, /* ....#... */
0x08, /* ....#... */
0x00, /* ........ */
// Sprite[125] (offset:1000)
0x38, /* ..###... */
0x08, /* ....#... */
0x0C, /* ....##.. */
0x0C, /* ....##.. */
0x08, /* ....#... */
0x38, /* ..###... */
0x00, /* ........ */
0x00, /* ........ */
// Sprite[126] (offset:1008)
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
0x32, /* ..##..#. */
0x4C, /* .#..##.. */
0x00, /* ........ */
0x00, /* ........ */
0x00, /* ........ */
};
// Total size : 1024 bytes