NDSummary.OnToolTipsLoaded("File:input.h",{1083:"
| u8 Joystick_Read( |
| ) __FASTCALL __PRESERVES(b, c, d, e, h, iyl, iyh) |
| inline u8 Joystick_GetDirection( |
| ) |
| inline u8 Joystick_GetDirectionChange( |
| ) |
| inline bool Joystick_IsButtonPressed( |
| ) |
| inline bool Joystick_IsButtonPushed( |
| ) |
| u8 Input_Detect( |
| ) |
| void Mouse_Read( |
| ) |
| inline i8 Mouse_GetOffsetX( |
| ) |
| inline i8 Mouse_GetOffsetY( |
| ) |
| inline i8 Mouse_GetAdjustedOffsetX( |
| ) |
| inline i8 Mouse_GetAdjustedOffsetY( |
| ) |
| inline bool Mouse_IsButtonPress( |
| ) |
| inline bool Mouse_IsButtonClick( |
| ) |
| u8 Keyboard_Read( |
| ) __FASTCALL __PRESERVES(b, c, d, e, h, iyl, iyh) |
| inline void Keyboard_SetBuffer( |
| ) |
| bool Keyboard_IsKeyPressed( |
| ) |
| bool Keyboard_IsKeyPushed( |
| ) |