NDSummary.OnToolTipsLoaded("File:game_pawn.h",{1115:"
| void GamePawn_Initialize( |
| ) |
| void GamePawn_SetPosition( |
| ) |
| void GamePawn_SetAction( |
| ) |
| inline void GamePawn_SetTileMap( |
| ) |
| void GamePawn_SetEnable( |
| ) |
| inline void GamePawn_Disable( |
| ) |
| inline void GamePawn_Enable( |
| ) |
| void GamePawn_Update( |
| ) |
| void GamePawn_Draw( |
| ) |
| void GamePawn_SetMovement( |
| ) |
| inline void GamePawn_SetTargetPosition( |
| ) |
| inline u8 GamePawn_GetPhysicsState( |
| ) |