NDContentPage.OnToolTipsLoaded({852:"
void SpriteFX_FlipVertical8(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Vertical flip 8x8 sprite.
",853:"
void SpriteFX_FlipHorizontal8(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Horizontally flip 8x8 sprite.
",856:"
void SpriteFX_FlipVertical16(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Vertical flip 16x16 sprite.
",857:"
void SpriteFX_FlipHorizontal16(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Horizontally flip 16x16 sprite.
",864:"
void SpriteFX_RotateRight8(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Rotate 8x8 sprite 90° to the right.
",865:"
void SpriteFX_RotateLeft8(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Rotate 8x8 sprite 90° to the left.
",866:"
void SpriteFX_RotateHalfTurn8(
const u8* src,
u8* dest
) __PRESERVES(iyl, iyh)
Rotate 8x8 sprite 180°.
",870:"
void SpriteFX_RotateRight16(
const u8* src,
u8* dest
)
Rotate 16x16 sprite 90° to the right.
",871:"
void SpriteFX_RotateLeft16(
const u8* src,
u8* dest
)
Rotate 16x16 sprite 90° to the left.
",872:"
void SpriteFX_RotateHalfTurn16(
const u8* src,
u8* dest
)
Rotate 16x16 sprite 180°.
"});