NDSummary.OnToolTipsLoaded("File:game/pawn.h",{198:"
| void Pawn_Initialize( |
| ) |
| void Pawn_SetPosition( |
| ) |
| inline PAWN_POS Pawn_GetPositionX( |
| ) |
| inline PAWN_POS Pawn_GetPositionY( |
| ) |
| void Pawn_ForceSetAction( |
| ) |
| void Pawn_SetAction( |
| ) |
| inline void Pawn_RestartAction( |
| ) |
| inline u8 Pawn_GetAction( |
| ) |
| inline void Pawn_SetTileMap( |
| ) |
| void Pawn_SetEnable( |
| ) |
| inline void Pawn_Disable( |
| ) |
| inline void Pawn_Enable( |
| ) |
| void Pawn_Update( |
| ) |
| inline void Pawn_SetDirty( |
| ) |
| inline void Pawn_SetColorBlend( |
| ) |
| void Pawn_Draw( |
| ) |
| inline void Pawn_SetPatternAddress( |
| ) |
| inline void Pawn_SetSpriteFX( |
| ) |
| void Pawn_SetMovement( |
| ) |
| inline void Pawn_SetTargetPosition( |
| ) |
| inline u8 Pawn_GetPhysicsState( |
| ) |