//***************************************************************************** // PROJECT CONFIG OVERWRITE //***************************************************************************** //-- Target MSX machine version (string) Machine = "1"; //-- Target program format (string) Target = "ROM_ASCII16"; //-- ROM mapper total size in KB (number). Must be a multiple of 8 or 16 depending on the mapper type (from 64 to 4096) ROMSize = 256; //-- List of library modules to build (array) LibModules = [ "psg", "scc", "msx-music", "msx-audio", "vgm/vgm_player", "system", "bios", "vdp", "print", "input", "memory" ]; //-- List of raw data files to be added to final binary (array). Each entry must be in the following format: { offset:0x0000, file:"myfile.bin" } RawFiles = [ { segment: 2, file:"content/vgm/psg_ds4_03.vgm"}, { segment: 3, file:"content/vgm/psg_goemon_07.vgm" }, { segment: 5, file:"content/vgm/psg_metalgear_05.vgm" }, { segment: 6, file:"content/vgm/psg_honotori_09.vgm" }, { segment: 7, file:"content/vgm/scc_f1spirit_01.vgm" }, { segment: 2, file:"content/vgm/mm_undeadline_03.vgm" }, { segment: 8, file:"content/vgm/mm_ff_03.vgm" }, { segment: 9, file:"content/vgm/ma_xevious_01.vgm" }, { segment:10, file:"content/vgm/ma_proyakyu_10.vgm" }, ]; //-- Add SCC extension (boolean) EmulSCC = true; //-- Add MSX-Music extension (boolean) EmulMSXMusic = true; //-- Add MSX-Audio extension (boolean) EmulMSXAudio = true; //-- Application ID. Can be 2 character string or 16-bits integer (0~65535) AppID = "VG";