// Minimal MSXgl ROM that plays a single PSG VGM generated by the // msx-music-generator (Claude -> MML -> VGM) pipeline, looping forever. //───────────────────────────────────────────────────────────────────────────── #include "msxgl.h" #include "psg.h" #include "vgm/vgm_player.h" #if (VGM_USE_SCC) #include "scc.h" #endif #if (VGM_USE_MSXMUSIC) #include "msx-music.h" #endif #if (VGM_USE_MSXAUDIO) #include "msx-audio.h" #endif // Our generated music: const unsigned char g_MyVGM[] #include "mytest_vgm.h" // Library's logo characters #define MSX_GL "\x02\x03\x04\x05" // Font #include "font/font_mgl_sample8.h" //----------------------------------------------------------------------------- // Program entry point void main() { // Initialize screen VDP_SetMode(VDP_MODE_SCREEN1); VDP_SetColor2(COLOR_BLACK, COLOR_WHITE); VDP_ClearVRAM(); VDP_EnableVBlank(TRUE); // The VGM player can drive these chips too; init them if compiled in. #if (VGM_USE_SCC) SCC_Initialize(); #endif #if (VGM_USE_MSXMUSIC) MSXMusic_Initialize(); #endif #if (VGM_USE_MSXAUDIO) MSXAudio_Initialize(); #endif // Text Print_SetTextFont(g_Font_MGL_Sample8, 1); Print_DrawText(MSX_GL " MY VGM TEST"); Print_DrawLineH(0, 1, 32); // Start our music (loop = TRUE), then report what the header decoded to. bool ok = VGM_Play(g_MyVGM, TRUE); Print_SetPosition(0, 3); Print_DrawFormat("Header: %s\n", ok ? "OK" : "INVALID"); Print_DrawFormat("Version: %1x.%1x%1x\n", (u8)(g_VGM_Header->Version >> 8) & 0xF, (u8)(g_VGM_Header->Version >> 4) & 0xF, (u8)(g_VGM_Header->Version) & 0xF); Print_DrawFormat("PSG: %c\n", VGM_ContainsPSG() ? '\x0C' : '\x0B'); Print_DrawFormat("MSX-Mus: %c\n", VGM_ContainsMSXMusic() ? '\x0C' : '\x0B'); Print_DrawFormat("Size: %i bytes\n", (u16)sizeof(g_MyVGM)); Print_SetPosition(0, 9); Print_DrawText("Playing, looping..."); // Main loop: advance the player once per frame (60 Hz). u8 anim = 0; while (1) { Halt(); // wait for VBlank VGM_Decode(); // decode/play one frame of VGM #if (PSG_ACCESS == PSG_INDIRECT) PSG_Apply(); #endif // Little spinner so we can see the frame loop is alive. Print_SetPosition(31, 0); Print_DrawChar("|/-\\"[(anim++ >> 3) & 3]); } }