NDSummary.OnToolTipsLoaded("File:fsm.h",{1132:"
void FSM_SetState(
FSM_State* state
)
Set current state and handle transition Should not be called from Begin/End callbacks
",1133:"
inline FSM_State* FSM_GetState()
Get current state
",1134:"
inline void FSM_SetPrevious()
Reset previous state Should not be called from Begin/End callbacks
",1135:"
inline FSM_State* FSM_GetPrevious()
Get previous state
",1136:"
void FSM_Update()
Update the current state
",1137:"
inline bool FSM_IsPending()
Is a new state is pending
",1138:"
inline FSM_State* FSM_GetPending()
Get the pending state
"});