NDSearch.OnPrefixDataLoaded("tri",["Function"],[["TriloSCC_Apply",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_Apply"]]],["TriloSCC_FadeOut",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_FadeOut"]]],["TriloSCC_Initialize",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_Initialize"]]],["TriloSCC_LoadMusic",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_LoadMusic"]]],["TriloSCC_Pause",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_Pause"]]],["TriloSCC_Resume",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_Resume"]]],["TriloSCC_SetBalancePSG",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_SetBalancePSG"]]],["TriloSCC_SetBalanceSCC",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_SetBalanceSCC"]]],["TriloSCC_SetFrequency",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_SetFrequency"]]],["TriloSCC_SetToneTable",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_SetToneTable"]]],["TriloSCC_Silent",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_Silent"]]],["TriloSCC_Update",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSCC_Update"]]],["TriloSFX_GetNumber",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_GetNumber"]]],["TriloSFX_Initialize",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_Initialize"]]],["TriloSFX_Play",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_Play"]]],["TriloSFX_SetBalancePSG",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_SetBalancePSG"]]],["TriloSFX_SetBalanceSCC",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_SetBalanceSCC"]]],["TriloSFX_SetBank",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_SetBank"]]],["TriloSFX_Update",,[[,,,,0,"File:trilo/trilo_scc_player.h:TriloSFX_Update"]]]]);