NDSummary.OnToolTipsLoaded("File:game/sequence.h",{166:"
| inline void Sequence_Initialize( |
| ) |
| inline void Sequence_SetActions( |
| ) |
| inline void Sequence_InitializeTimeline( |
| ) |
| inline void Sequence_SetSynchFrames( |
| ) |
| inline void Sequence_SetEventCallback( |
| ) |
| inline void Sequence_SetDrawCallback( |
| ) |
| inline void Sequence_SetNextFrame( |
| ) |
| inline void Sequence_SetCursor( |
| ) |
| inline void Sequence_MoveCursor( |
| ) |
| inline void Sequence_SetCustomCursor( |
| ) |
| void Sequence_Play( |
| ) |
| inline bool Sequence_CheckInput( |
| ) |
| bool Sequence_CheckArea( |
| ) |
| inline void Sequence_SetActionCallback( |
| ) |
| inline void Sequence_SetHoverAction( |
| ) |