// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄ // ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██ // █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██ // ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ // Data generated using MSXimg 1.22.1 // by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license // ───────────────────────────────────────────────────────────────────────────── // Source image author: GrafxKid (https://opengameart.org/content/super-random-sprites) // License: CC-BY // ───────────────────────────────────────────────────────────────────────────── // Generation parameters: // - Input file: img\data.png // - Mode: Bitmap // - Start position: 16, 0 // - Sprite size: 16, 16 (gap: 0, 0) // - Sprite count: 1, 1 // - Color count: 256 (Transparent: #FF00FF) // - Palette mode: MSX1 [1:-1] // - Compressor: RLE8 (8-bits Run-length encoding) // - Skip empty: FALSE // Data table const unsigned char g_DataBmp8b_rle4[] = { // Sprite[0] (offset:0) 0x13, 0x00, 0x01, 0x05, 0x01, 0x00, 0x06, 0x05, 0x07, 0x00, 0x0B, 0x05, 0x06, 0x00, 0x0A, 0x05, 0x05, 0x00, 0x03, 0x05, 0x01, 0x8E, 0x02, 0xFF, 0x01, 0xD6, 0x01, 0x05, 0x01, 0xD6, 0x01, 0xFF, 0x01, 0x8E, 0x01, 0x05, 0x04, 0x00, 0x03, 0x05, 0x02, 0xFF, 0x01, 0x05, 0x03, 0xFF, 0x01, 0x05, 0x01, 0xFF, 0x01, 0x05, 0x04, 0x00, 0x03, 0x05, 0x02, 0xFF, 0x01, 0x05, 0x03, 0xFF, 0x01, 0x05, 0x01, 0xFF, 0x01, 0x05, 0x04, 0x00, 0x03, 0x05, 0x03, 0xFF, 0x03, 0x9D, 0x02, 0xFF, 0x01, 0x05, 0x04, 0x00, 0x03, 0x05, 0x01, 0x8E, 0x02, 0xFF, 0x02, 0x59, 0x02, 0xFF, 0x01, 0x8E, 0x01, 0x05, 0x05, 0x00, 0x04, 0x05, 0x01, 0xD6, 0x03, 0xFF, 0x01, 0xD6, 0x01, 0x05, 0x05, 0x00, 0x04, 0x05, 0x01, 0xD6, 0x05, 0xFF, 0x01, 0xD6, 0x01, 0x05, 0x03, 0x00, 0x03, 0x05, 0x01, 0x8E, 0x01, 0x05, 0x07, 0xFF, 0x02, 0x05, 0x02, 0x00, 0x03, 0x05, 0x01, 0x8E, 0x01, 0x05, 0x01, 0xD6, 0x05, 0xFF, 0x01, 0xD6, 0x02, 0x05, 0x02, 0x00, 0x01, 0x05, 0x02, 0x8E, 0x02, 0x05, 0x01, 0x8E, 0x01, 0xD6, 0x03, 0xFF, 0x01, 0xD6, 0x01, 0x8E, 0x02, 0x05, 0x03, 0x00, 0x0C, 0x05, 0x05, 0x00, 0x01, 0x05, 0x01, 0x59, 0x04, 0x9D, 0x01, 0x05, 0x03, 0x59, 0x01, 0x05, 0x02, 0x00, }; // Total size : 188 bytes