// _____________________________________________________________________________ // ▄▄ ▄ ▄ ▄▄▄ ▄▄ ▄ ▄ // ██ ▀ ██▀█ ▀█▄ ▀█▄▀ ▄ ▄█▄█ ▄▀██ // ▀█▄▀ ██ █ ▄▄█▀ ██ █ ██ ██ █ ▀██ // _______________________________▀▀____________________________________________ // Author: Darkrose // License(s): CC-BY-SA 3.0, GPL 2.0 & 3.0 // See: https://opengameart.org/content/8x8-ascii-bitmap-font-with-c-source // Sprite table generated by MSXImage (v1.7.1) // - Input file: font_darkrose.png // - Start position: 0, 0 // - Sprite size: 8, 8 // - Sprite count: 16, 8 // - Color count: 2 (Transparent: #0000) // - Compressor: None // - Skip empty: FALSE // Data table const unsigned char g_Font_Darkrose[] = { 0x88, // Data size [x|y] 0x88, // Font size [x|y] '!', // First character ASCII code '~', // Last character ASCII code // Sprite[32] (offset:256) 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[33] (offset:264) 0x28, /* ..#.#... */ 0x28, /* ..#.#... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[34] (offset:272) 0x00, /* ........ */ 0x28, /* ..#.#... */ 0x7C, /* .#####.. */ 0x28, /* ..#.#... */ 0x7C, /* .#####.. */ 0x28, /* ..#.#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[35] (offset:280) 0x08, /* ....#... */ 0x1E, /* ...####. */ 0x28, /* ..#.#... */ 0x1C, /* ...###.. */ 0x0A, /* ....#.#. */ 0x3C, /* ..####.. */ 0x08, /* ....#... */ 0x00, /* ........ */ // Sprite[36] (offset:288) 0x60, /* .##..... */ 0x94, /* #..#.#.. */ 0x68, /* .##.#... */ 0x16, /* ...#.##. */ 0x29, /* ..#.#..# */ 0x06, /* .....##. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[37] (offset:296) 0x1C, /* ...###.. */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x19, /* ...##..# */ 0x26, /* ..#..##. */ 0x19, /* ...##..# */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[38] (offset:304) 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[39] (offset:312) 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x10, /* ...#.... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[40] (offset:320) 0x10, /* ...#.... */ 0x08, /* ....#... */ 0x04, /* .....#.. */ 0x04, /* .....#.. */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[41] (offset:328) 0x2A, /* ..#.#.#. */ 0x1C, /* ...###.. */ 0x3E, /* ..#####. */ 0x1C, /* ...###.. */ 0x2A, /* ..#.#.#. */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[42] (offset:336) 0x00, /* ........ */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x3E, /* ..#####. */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[43] (offset:344) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // Sprite[44] (offset:352) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[45] (offset:360) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[46] (offset:368) 0x02, /* ......#. */ 0x04, /* .....#.. */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x20, /* ..#..... */ 0x40, /* .#...... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[47] (offset:376) 0x18, /* ...##... */ 0x24, /* ..#..#.. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x24, /* ..#..#.. */ 0x18, /* ...##... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[48] (offset:384) 0x08, /* ....#... */ 0x18, /* ...##... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x1C, /* ...###.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[49] (offset:392) 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x04, /* .....#.. */ 0x18, /* ...##... */ 0x20, /* ..#..... */ 0x7E, /* .######. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[50] (offset:400) 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x04, /* .....#.. */ 0x18, /* ...##... */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[51] (offset:408) 0x08, /* ....#... */ 0x18, /* ...##... */ 0x28, /* ..#.#... */ 0x48, /* .#..#... */ 0x7C, /* .#####.. */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[52] (offset:416) 0x7E, /* .######. */ 0x40, /* .#...... */ 0x7C, /* .#####.. */ 0x02, /* ......#. */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[53] (offset:424) 0x3C, /* ..####.. */ 0x40, /* .#...... */ 0x7C, /* .#####.. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[54] (offset:432) 0x7E, /* .######. */ 0x04, /* .....#.. */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x20, /* ..#..... */ 0x40, /* .#...... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[55] (offset:440) 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[56] (offset:448) 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x3E, /* ..#####. */ 0x02, /* ......#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[57] (offset:456) 0x00, /* ........ */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[58] (offset:464) 0x00, /* ........ */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // Sprite[59] (offset:472) 0x00, /* ........ */ 0x06, /* .....##. */ 0x18, /* ...##... */ 0x60, /* .##..... */ 0x18, /* ...##... */ 0x06, /* .....##. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[60] (offset:480) 0x00, /* ........ */ 0x00, /* ........ */ 0x7E, /* .######. */ 0x00, /* ........ */ 0x7E, /* .######. */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[61] (offset:488) 0x00, /* ........ */ 0x60, /* .##..... */ 0x18, /* ...##... */ 0x06, /* .....##. */ 0x18, /* ...##... */ 0x60, /* .##..... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[62] (offset:496) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x04, /* .....#.. */ 0x18, /* ...##... */ 0x00, /* ........ */ 0x10, /* ...#.... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[63] (offset:504) 0x00, /* ........ */ 0x3C, /* ..####.. */ 0x44, /* .#...#.. */ 0x9C, /* #..###.. */ 0x94, /* #..#.#.. */ 0x5C, /* .#.###.. */ 0x20, /* ..#..... */ 0x1C, /* ...###.. */ // Sprite[64] (offset:512) 0x18, /* ...##... */ 0x18, /* ...##... */ 0x24, /* ..#..#.. */ 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[65] (offset:520) 0x78, /* .####... */ 0x44, /* .#...#.. */ 0x78, /* .####... */ 0x44, /* .#...#.. */ 0x44, /* .#...#.. */ 0x78, /* .####... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[66] (offset:528) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x80, /* #....... */ 0x80, /* #....... */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[67] (offset:536) 0x78, /* .####... */ 0x44, /* .#...#.. */ 0x44, /* .#...#.. */ 0x44, /* .#...#.. */ 0x44, /* .#...#.. */ 0x78, /* .####... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[68] (offset:544) 0x7C, /* .#####.. */ 0x40, /* .#...... */ 0x78, /* .####... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x7C, /* .#####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[69] (offset:552) 0x7C, /* .#####.. */ 0x40, /* .#...... */ 0x78, /* .####... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[70] (offset:560) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x80, /* #....... */ 0x9C, /* #..###.. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[71] (offset:568) 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x7E, /* .######. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[72] (offset:576) 0x3E, /* ..#####. */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x3E, /* ..#####. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[73] (offset:584) 0x1C, /* ...###.. */ 0x04, /* .....#.. */ 0x04, /* .....#.. */ 0x04, /* .....#.. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[74] (offset:592) 0x44, /* .#...#.. */ 0x48, /* .#..#... */ 0x50, /* .#.#.... */ 0x70, /* .###.... */ 0x48, /* .#..#... */ 0x44, /* .#...#.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[75] (offset:600) 0x40, /* .#...... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x7E, /* .######. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[76] (offset:608) 0x41, /* .#.....# */ 0x63, /* .##...## */ 0x55, /* .#.#.#.# */ 0x49, /* .#..#..# */ 0x41, /* .#.....# */ 0x41, /* .#.....# */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[77] (offset:616) 0x42, /* .#....#. */ 0x62, /* .##...#. */ 0x52, /* .#.#..#. */ 0x4A, /* .#..#.#. */ 0x46, /* .#...##. */ 0x42, /* .#....#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[78] (offset:624) 0x1C, /* ...###.. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x1C, /* ...###.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[79] (offset:632) 0x78, /* .####... */ 0x44, /* .#...#.. */ 0x78, /* .####... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x40, /* .#...... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[80] (offset:640) 0x1C, /* ...###.. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x1C, /* ...###.. */ 0x02, /* ......#. */ 0x00, /* ........ */ // Sprite[81] (offset:648) 0x78, /* .####... */ 0x44, /* .#...#.. */ 0x78, /* .####... */ 0x50, /* .#.#.... */ 0x48, /* .#..#... */ 0x44, /* .#...#.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[82] (offset:656) 0x1C, /* ...###.. */ 0x22, /* ..#...#. */ 0x10, /* ...#.... */ 0x0C, /* ....##.. */ 0x22, /* ..#...#. */ 0x1C, /* ...###.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[83] (offset:664) 0x7F, /* .####### */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[84] (offset:672) 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[85] (offset:680) 0x81, /* #......# */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x24, /* ..#..#.. */ 0x24, /* ..#..#.. */ 0x18, /* ...##... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[86] (offset:688) 0x41, /* .#.....# */ 0x41, /* .#.....# */ 0x49, /* .#..#..# */ 0x55, /* .#.#.#.# */ 0x63, /* .##...## */ 0x41, /* .#.....# */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[87] (offset:696) 0x42, /* .#....#. */ 0x24, /* ..#..#.. */ 0x18, /* ...##... */ 0x18, /* ...##... */ 0x24, /* ..#..#.. */ 0x42, /* .#....#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[88] (offset:704) 0x41, /* .#.....# */ 0x22, /* ..#...#. */ 0x14, /* ...#.#.. */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[89] (offset:712) 0x7E, /* .######. */ 0x04, /* .....#.. */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x20, /* ..#..... */ 0x7E, /* .######. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[90] (offset:720) 0x38, /* ..###... */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[91] (offset:728) 0x40, /* .#...... */ 0x20, /* ..#..... */ 0x10, /* ...#.... */ 0x08, /* ....#... */ 0x04, /* .....#.. */ 0x02, /* ......#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[92] (offset:736) 0x38, /* ..###... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[93] (offset:744) 0x10, /* ...#.... */ 0x28, /* ..#.#... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[94] (offset:752) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x7E, /* .######. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[96] (offset:768) 0x10, /* ...#.... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[97] (offset:776) 0x00, /* ........ */ 0x3C, /* ..####.. */ 0x02, /* ......#. */ 0x3E, /* ..#####. */ 0x46, /* .#...##. */ 0x3A, /* ..###.#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[98] (offset:784) 0x40, /* .#...... */ 0x40, /* .#...... */ 0x7C, /* .#####.. */ 0x42, /* .#....#. */ 0x62, /* .##...#. */ 0x5C, /* .#.###.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[99] (offset:792) 0x00, /* ........ */ 0x00, /* ........ */ 0x1C, /* ...###.. */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x1C, /* ...###.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[100] (offset:800) 0x02, /* ......#. */ 0x02, /* ......#. */ 0x3E, /* ..#####. */ 0x42, /* .#....#. */ 0x46, /* .#...##. */ 0x3A, /* ..###.#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[101] (offset:808) 0x00, /* ........ */ 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x7E, /* .######. */ 0x40, /* .#...... */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[102] (offset:816) 0x00, /* ........ */ 0x18, /* ...##... */ 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[103] (offset:824) 0x00, /* ........ */ 0x00, /* ........ */ 0x34, /* ..##.#.. */ 0x4C, /* .#..##.. */ 0x44, /* .#...#.. */ 0x34, /* ..##.#.. */ 0x04, /* .....#.. */ 0x38, /* ..###... */ // Sprite[104] (offset:832) 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x38, /* ..###... */ 0x24, /* ..#..#.. */ 0x24, /* ..#..#.. */ 0x24, /* ..#..#.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[105] (offset:840) 0x08, /* ....#... */ 0x00, /* ........ */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[106] (offset:848) 0x08, /* ....#... */ 0x00, /* ........ */ 0x18, /* ...##... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x70, /* .###.... */ // Sprite[107] (offset:856) 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x24, /* ..#..#.. */ 0x28, /* ..#.#... */ 0x30, /* ..##.... */ 0x2C, /* ..#.##.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[108] (offset:864) 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x18, /* ...##... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[109] (offset:872) 0x00, /* ........ */ 0x00, /* ........ */ 0x66, /* .##..##. */ 0x5A, /* .#.##.#. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[110] (offset:880) 0x00, /* ........ */ 0x00, /* ........ */ 0x2E, /* ..#.###. */ 0x32, /* ..##..#. */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[111] (offset:888) 0x00, /* ........ */ 0x00, /* ........ */ 0x3C, /* ..####.. */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[112] (offset:896) 0x00, /* ........ */ 0x00, /* ........ */ 0x5C, /* .#.###.. */ 0x62, /* .##...#. */ 0x42, /* .#....#. */ 0x7C, /* .#####.. */ 0x40, /* .#...... */ 0x40, /* .#...... */ // Sprite[113] (offset:904) 0x00, /* ........ */ 0x00, /* ........ */ 0x3A, /* ..###.#. */ 0x46, /* .#...##. */ 0x42, /* .#....#. */ 0x3E, /* ..#####. */ 0x02, /* ......#. */ 0x02, /* ......#. */ // Sprite[114] (offset:912) 0x00, /* ........ */ 0x00, /* ........ */ 0x2C, /* ..#.##.. */ 0x32, /* ..##..#. */ 0x20, /* ..#..... */ 0x20, /* ..#..... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[115] (offset:920) 0x00, /* ........ */ 0x1C, /* ...###.. */ 0x20, /* ..#..... */ 0x18, /* ...##... */ 0x04, /* .....#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[116] (offset:928) 0x00, /* ........ */ 0x10, /* ...#.... */ 0x3C, /* ..####.. */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x18, /* ...##... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[117] (offset:936) 0x00, /* ........ */ 0x00, /* ........ */ 0x22, /* ..#...#. */ 0x22, /* ..#...#. */ 0x26, /* ..#..##. */ 0x1A, /* ...##.#. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[118] (offset:944) 0x00, /* ........ */ 0x00, /* ........ */ 0x42, /* .#....#. */ 0x42, /* .#....#. */ 0x24, /* ..#..#.. */ 0x18, /* ...##... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[119] (offset:952) 0x00, /* ........ */ 0x00, /* ........ */ 0x81, /* #......# */ 0x81, /* #......# */ 0x5A, /* .#.##.#. */ 0x66, /* .##..##. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[120] (offset:960) 0x00, /* ........ */ 0x00, /* ........ */ 0x42, /* .#....#. */ 0x24, /* ..#..#.. */ 0x18, /* ...##... */ 0x66, /* .##..##. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[121] (offset:968) 0x00, /* ........ */ 0x00, /* ........ */ 0x42, /* .#....#. */ 0x22, /* ..#...#. */ 0x14, /* ...#.#.. */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x60, /* .##..... */ // Sprite[122] (offset:976) 0x00, /* ........ */ 0x00, /* ........ */ 0x3C, /* ..####.. */ 0x08, /* ....#... */ 0x10, /* ...#.... */ 0x3C, /* ..####.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[123] (offset:984) 0x1C, /* ...###.. */ 0x10, /* ...#.... */ 0x30, /* ..##.... */ 0x30, /* ..##.... */ 0x10, /* ...#.... */ 0x1C, /* ...###.. */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[124] (offset:992) 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x08, /* ....#... */ 0x00, /* ........ */ // Sprite[125] (offset:1000) 0x38, /* ..###... */ 0x08, /* ....#... */ 0x0C, /* ....##.. */ 0x0C, /* ....##.. */ 0x08, /* ....#... */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // Sprite[126] (offset:1008) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x32, /* ..##..#. */ 0x4C, /* .#..##.. */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ }; // Total size : 1024 bytes