// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄ // ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██ // █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██ // ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ // Data generated using MSXimg 1.22.1 // by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license // ───────────────────────────────────────────────────────────────────────────── // Author: Guillaume "Aoineko" Blanchard, for MSXgl (MSX Game library) // License: CC-BY-SA // ───────────────────────────────────────────────────────────────────────────── // Generation parameters: // - Input file: cursor\cur_mgl1.png // - Mode: Bitmap // - Start position: 0, 0 // - Sprite size: 8, 8 (gap: 0, 0) // - Sprite count: 16, 2 // - Color count: 2 (Transparent: #000000) // - Palette mode: MSX1 [1:-1] // - Compressor: None // - Skip empty: FALSE // Data table const unsigned char g_Cursor_MGL1[] = { // // Sprite[0] (offset:0) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x1E, /* ...####. */ 0x18, /* ...##... */ 0x14, /* ...#.#.. */ 0x12, /* ...#..#. */ 0x01, /* .......# */ // // Sprite[1] (offset:8) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x1C, /* ...###.. */ 0x18, /* ...##... */ 0x14, /* ...#.#.. */ 0x02, /* ......#. */ 0x00, /* ........ */ // // Sprite[2] (offset:16) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x1E, /* ...####. */ 0x1C, /* ...###.. */ 0x1E, /* ...####. */ 0x17, /* ...#.### */ 0x02, /* ......#. */ // // Sprite[3] (offset:24) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x1F, /* ...##### */ 0x1E, /* ...####. */ 0x1C, /* ...###.. */ 0x18, /* ...##... */ 0x10, /* ...#.... */ // // Sprite[4] (offset:32) 0xEE, /* ###.###. */ 0xC6, /* ##...##. */ 0xAA, /* #.#.#.#. */ 0x10, /* ...#.... */ 0xAA, /* #.#.#.#. */ 0xC6, /* ##...##. */ 0xEE, /* ###.###. */ 0x00, /* ........ */ // // Sprite[5] (offset:40) 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x54, /* .#.#.#.. */ 0xFE, /* #######. */ 0x54, /* .#.#.#.. */ 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // // Sprite[6] (offset:48) 0x00, /* ........ */ 0x28, /* ..#.#... */ 0x6C, /* .##.##.. */ 0xFE, /* #######. */ 0x6C, /* .##.##.. */ 0x28, /* ..#.#... */ 0x00, /* ........ */ 0x00, /* ........ */ // // Sprite[7] (offset:56) 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x7C, /* .#####.. */ 0x10, /* ...#.... */ 0x7C, /* .#####.. */ 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // // Sprite[8] (offset:64) 0xF0, /* ####.... */ 0xC0, /* ##...... */ 0xA0, /* #.#..... */ 0x92, /* #..#..#. */ 0x0A, /* ....#.#. */ 0x06, /* .....##. */ 0x1E, /* ...####. */ 0x00, /* ........ */ // // Sprite[9] (offset:72) 0x1E, /* ...####. */ 0x06, /* .....##. */ 0x0A, /* ....#.#. */ 0x92, /* #..#..#. */ 0xA0, /* #.#..... */ 0xC0, /* ##...... */ 0xF0, /* ####.... */ 0x00, /* ........ */ // // Sprite[10] (offset:80) 0x00, /* ........ */ 0x18, /* ...##... */ 0x1C, /* ...###.. */ 0x1C, /* ...###.. */ 0x5C, /* .#.###.. */ 0x3C, /* ..####.. */ 0x3C, /* ..####.. */ 0x18, /* ...##... */ // // Sprite[11] (offset:88) 0x00, /* ........ */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x18, /* ...##... */ 0x5C, /* .#.###.. */ 0x3C, /* ..####.. */ 0x3C, /* ..####.. */ 0x18, /* ...##... */ // // Sprite[12] (offset:96) 0x00, /* ........ */ 0x00, /* ........ */ 0x10, /* ...#.... */ 0x18, /* ...##... */ 0x5C, /* .#.###.. */ 0x3C, /* ..####.. */ 0x3C, /* ..####.. */ 0x18, /* ...##... */ // // Sprite[13] (offset:104) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x18, /* ...##... */ 0x5C, /* .#.###.. */ 0x3C, /* ..####.. */ 0x3C, /* ..####.. */ 0x18, /* ...##... */ // // Sprite[14] (offset:112) 0x28, /* ..#.#... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x28, /* ..#.#... */ 0x00, /* ........ */ // // Sprite[15] (offset:120) 0x06, /* .....##. */ 0x09, /* ....#..# */ 0x01, /* .......# */ 0x1A, /* ...##.#. */ 0x12, /* ...#..#. */ 0x00, /* ........ */ 0x02, /* ......#. */ 0x00, /* ........ */ // // Sprite[16] (offset:128) 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0xFE, /* #######. */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // // Sprite[17] (offset:136) 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x00, /* ........ */ 0xC6, /* ##...##. */ 0x00, /* ........ */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // // Sprite[18] (offset:144) 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x82, /* #.....#. */ 0xC6, /* ##...##. */ 0x82, /* #.....#. */ 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x00, /* ........ */ // // Sprite[19] (offset:152) 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0xC6, /* ##...##. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // // Sprite[20] (offset:160) 0x00, /* ........ */ 0x00, /* ........ */ 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ // // Sprite[21] (offset:168) 0x82, /* #.....#. */ 0x44, /* .#...#.. */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x44, /* .#...#.. */ 0x82, /* #.....#. */ 0x00, /* ........ */ // // Sprite[22] (offset:176) 0x92, /* #..#..#. */ 0x54, /* .#.#.#.. */ 0x00, /* ........ */ 0xC6, /* ##...##. */ 0x00, /* ........ */ 0x54, /* .#.#.#.. */ 0x92, /* #..#..#. */ 0x00, /* ........ */ // // Sprite[23] (offset:184) 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x00, /* ........ */ 0xD6, /* ##.#.##. */ 0x00, /* ........ */ 0x10, /* ...#.... */ 0x10, /* ...#.... */ 0x00, /* ........ */ // // Sprite[24] (offset:192) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0xAA, /* #.#.#.#. */ 0x92, /* #..#..#. */ 0xAA, /* #.#.#.#. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ // // Sprite[25] (offset:200) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0xA2, /* #.#...#. */ 0x92, /* #..#..#. */ 0x8A, /* #...#.#. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ // // Sprite[26] (offset:208) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x92, /* #..#..#. */ 0xBA, /* #.###.#. */ 0x92, /* #..#..#. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ // // Sprite[27] (offset:216) 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x82, /* #.....#. */ 0xBA, /* #.###.#. */ 0x82, /* #.....#. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ // // Sprite[28] (offset:224) 0x7C, /* .#####.. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x10, /* ...#.... */ 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x7C, /* .#####.. */ 0x00, /* ........ */ // // Sprite[29] (offset:232) 0x00, /* ........ */ 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x44, /* .#...#.. */ 0x44, /* .#...#.. */ 0x3A, /* ..###.#. */ 0x05, /* .....#.# */ 0x02, /* ......#. */ // // Sprite[30] (offset:240) 0x00, /* ........ */ 0x38, /* ..###... */ 0x44, /* .#...#.. */ 0x92, /* #..#..#. */ 0x44, /* .#...#.. */ 0x38, /* ..###... */ 0x00, /* ........ */ 0x00, /* ........ */ // // Sprite[31] (offset:248) 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x10, /* ...#.... */ 0x0C, /* ....##.. */ 0x0F, /* ....#### */ 0x06, /* .....##. */ 0x04, /* .....#.. */ }; // Total size : 256 bytes