// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄ // ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██ // █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██ // ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ // Data generated using MSXimg 1.22.1 // by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license // ───────────────────────────────────────────────────────────────────────────── // Source image author: GrafxKid (https://opengameart.org/content/super-random-sprites) // License: CC-BY // ───────────────────────────────────────────────────────────────────────────── // Generation parameters: // - Input file: img\data.png // - Mode: Bitmap // - Start position: 16, 0 // - Sprite size: 16, 16 (gap: 0, 0) // - Sprite count: 1, 1 // - Color count: 16 (Transparent: #FF00FF) // - Palette mode: MSX1 [1:15] // - Compressor: RLE4 (4-bits Run-length encoding) // - Skip empty: FALSE // Data table const unsigned char g_DataBmp4b_rle4[] = { // Sprite[0] (offset:0) 0xF0, 0x40, 0x11, 0x10, 0x61, 0x70, 0xB1, 0x60, 0xA1, 0x50, 0x31, 0x15, 0x2F, 0x1E, 0x11, 0x1E, 0x1F, 0x15, 0x11, 0x40, 0x31, 0x2F, 0x11, 0x3F, 0x11, 0x1F, 0x11, 0x40, 0x31, 0x2F, 0x11, 0x3F, 0x11, 0x1F, 0x11, 0x40, 0x31, 0x3F, 0x39, 0x2F, 0x11, 0x40, 0x31, 0x15, 0x2F, 0x26, 0x2F, 0x15, 0x11, 0x50, 0x41, 0x1E, 0x3F, 0x1E, 0x11, 0x50, 0x41, 0x1E, 0x5F, 0x1E, 0x11, 0x30, 0x31, 0x15, 0x11, 0x7F, 0x21, 0x20, 0x31, 0x15, 0x11, 0x1E, 0x5F, 0x1E, 0x21, 0x20, 0x11, 0x25, 0x21, 0x15, 0x1E, 0x3F, 0x1E, 0x15, 0x21, 0x30, 0xC1, 0x50, 0x11, 0x16, 0x49, 0x11, 0x36, 0x11, 0x20, }; // Total size : 95 bytes