Commit Graph
4 Commits
Author SHA1 Message Date
jurjen.ladeniusandClaude Opus 4.8 9b554187af Restore Japanese-glyph logo shape with evened bars
The uniform-thickness pass had dropped the bars' left overhangs, turning
the logo into a pinwheel (swastika-like). Restore the original
firehawk.sc5 layout — a vertical spine crossed by two bars that overhang
it on both sides, plus a hanging lower-right stroke — but even out the
weights: both bars and the leg are a uniform 6px, with the spine slightly
thicker (8px) to keep the original glyph's character.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 23:56:22 +02:00
jurjen.ladeniusandClaude Opus 4.8 961aa89196 Make FH logo stroke thickness uniform
Give every stroke a 6px thickness (stem and right leg width 6, both
crossbars height 6) instead of the previous mix (stem 10, leg 4,
bars 4-5), and recenter the logo. The F+H now reads evenly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 23:44:35 +02:00
jurjen.ladeniusandClaude Opus 4.8 cdc7bc545d Fix MSX2+ horizontal scroll and rework FH logo animation
- Enable single-page horizontal scrolling (R#25 SP2=1) so the scroll
  offset wraps within the 256px page. Without it the V9958 default
  (two-page) scroll revealed the wrong VRAM page, making new tiles
  appear on the opposite edge during horizontal moves.
- Replace the rectangle-approximated FH logo with strokes matching the
  original firehawk.sc5 artwork. The F+H is drawn as partitioned fills
  (crossbar arms, stem, right leg) with dedicated palette entries for
  the two stem/crossbar crossings, so each horizontal then each
  vertical shimmers in and out gap-free before the whole logo holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 23:40:09 +02:00
jurjen.ladeniusandClaude Opus 4.8 f3340e86c6 Initial commit: MSXgl 1.4.1 with mazegame project
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 22:50:20 +02:00