Initial commit: MSXgl 1.4.1 with mazegame project
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,60 @@
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// ██▀▀█▀▀██▀▀▀▀▀▀▀█▀▀█ ▄
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// ██ ▀ █▄ ▀██▄ ▀ ▄█ ▄ ▄█▄█ ▄▀██
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// █ █ █ ▀▀ ▄█ █ █ ██ ██ █ ▀██
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// ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀
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// Data generated using MSXimg 1.22.1
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// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
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// ─────────────────────────────────────────────────────────────────────────────
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// Source image author: GrafxKid (https://opengameart.org/content/super-random-sprites)
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// License: CC-BY
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// ─────────────────────────────────────────────────────────────────────────────
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// Generation parameters:
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// - Input file: img\data.png
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// - Mode: Bitmap
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// - Start position: 16, 0
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// - Sprite size: 16, 16 (gap: 0, 0)
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// - Sprite count: 1, 1
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// - Color count: 16 (Transparent: #FF00FF)
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// - Palette mode: MSX1 [1:15]
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// - Compressor: RLE0 (7-bits Run-length encoding for transparency)
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// - Skip empty: FALSE
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// Data table
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const unsigned char g_DataBmp4b_rle0[] =
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{
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// Sprite[0] (offset:0)
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};
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// Total size : 122 bytes
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