Initial commit: MSXgl 1.4.1 with mazegame project
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// MSXgl palette
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// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
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// ─────────────────────────────────────────────────────────────────────────────
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#include "core.h"
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#include "color.h"
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// Default MSX2 (V9938) palette
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const u16 g_PaletteMSX2[] =
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{
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#if (VDP_USE_PALETTE16)
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RGB16(0, 0, 0), // Transparent
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#endif
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RGB16(0, 0, 0), // Black
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RGB16(1, 6, 1), // Medium green
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RGB16(3, 7, 3), // Light green
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RGB16(1, 1, 7), // Dark blue
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RGB16(2, 3, 7), // Light blue
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RGB16(5, 1, 1), // Dark red
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RGB16(2, 6, 7), // Cyan
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RGB16(7, 1, 1), // Medium red
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RGB16(7, 3, 3), // Light red
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RGB16(6, 6, 1), // Dark yellow
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RGB16(6, 6, 4), // Light yellow
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RGB16(1, 4, 1), // Dark green
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RGB16(6, 2, 5), // Magenta
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RGB16(5, 5, 5), // Gray
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RGB16(7, 7, 7) // White
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};
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