Initial commit: MSXgl 1.4.1 with mazegame project
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// MSXgl palette
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// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
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// ─────────────────────────────────────────────────────────────────────────────
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#include "core.h"
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#include "color.h"
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// Mattel Electronics Intellivision palette
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const u16 g_PaletteIV[] =
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{
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#if (VDP_USE_PALETTE16)
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RGB16_From32B(0x0C0005), // Black
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#endif
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RGB16_From32B(0x002DFF), // Blue
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RGB16_From32B(0xFF3E00), // Red
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RGB16_From32B(0xC9D464), // Tan
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RGB16_From32B(0x00780F), // Grass Green
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RGB16_From32B(0x00A720), // Green
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RGB16_From32B(0xFAEA27), // Yellow
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RGB16_From32B(0xFFFCFF), // White
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RGB16_From32B(0xA7A8A8), // Gray
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RGB16_From32B(0x5ACBFF), // Cyan
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RGB16_From32B(0xFFA600), // Orange
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RGB16_From32B(0x3C5800), // Brown
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RGB16_From32B(0xFF3276), // Magenta
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RGB16_From32B(0xBD95FF), // Light Blue
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RGB16_From32B(0x6CCD30), // Yellow Green
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RGB16_From32B(0xC81A7D), // Purple
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};
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