Initial commit: MSXgl 1.4.1 with mazegame project

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-29 22:50:20 +02:00
co-authored by Claude Opus 4.8
commit f3340e86c6
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// MSXgl palette
// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
// ─────────────────────────────────────────────────────────────────────────────
#include "core.h"
#include "color.h"
// Mattel Electronics Intellivision palette
const u16 g_PaletteIV[] =
{
#if (VDP_USE_PALETTE16)
RGB16_From32B(0x0C0005), // Black
#endif
RGB16_From32B(0x002DFF), // Blue
RGB16_From32B(0xFF3E00), // Red
RGB16_From32B(0xC9D464), // Tan
RGB16_From32B(0x00780F), // Grass Green
RGB16_From32B(0x00A720), // Green
RGB16_From32B(0xFAEA27), // Yellow
RGB16_From32B(0xFFFCFF), // White
RGB16_From32B(0xA7A8A8), // Gray
RGB16_From32B(0x5ACBFF), // Cyan
RGB16_From32B(0xFFA600), // Orange
RGB16_From32B(0x3C5800), // Brown
RGB16_From32B(0xFF3276), // Magenta
RGB16_From32B(0xBD95FF), // Light Blue
RGB16_From32B(0x6CCD30), // Yellow Green
RGB16_From32B(0xC81A7D), // Purple
};