Initial commit: MSXgl 1.4.1 with mazegame project
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// MSXgl palette
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// by Guillaume "Aoineko" Blanchard (2022) under CC BY-SA free license
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// ─────────────────────────────────────────────────────────────────────────────
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#include "core.h"
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#include "color.h"
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// EGA Palette
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const u16 g_PaletteEGA[] =
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{
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#if (VDP_USE_PALETTE16)
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RGB16(0, 0, 0), // Black
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#endif
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RGB16(0, 0, 5), // Blue
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RGB16(0, 5, 0), // Green
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RGB16(0, 5, 5), // Cyan
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RGB16(5, 0, 0), // Red
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RGB16(5, 0, 5), // Magenta
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RGB16(5, 2, 0), // Brown
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RGB16(5, 5, 5), // White / light gray
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RGB16(2, 2, 2), // Dark gray / bright black
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RGB16(2, 2, 7), // Bright Blue
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RGB16(2, 7, 2), // Bright green
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RGB16(2, 7, 7), // Bright cyan
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RGB16(7, 2, 2), // Bright red
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RGB16(7, 2, 7), // Bright magenta
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RGB16(7, 7, 2), // Bright yellow
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RGB16(7, 7, 7), // Bright white
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};
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