Art: SVG -> 48x48 portrait converter, and it works
Magnific's SVG export is flat-shaded vector (~550 solid-fill paths, 6 gradients), which converts to pixel art cleanly. tools/svg2portrait.py rasterises at 16x the target via qlmanage, then takes the most common colour per 16x16 block — a true pixelate with no blending — and maps to the 11-colour portrait palette. Measured on Aki: 19 colours after pixelate, 10 after palette, visually near-identical. So the portrait palette is sufficient for this art. Contrast with the bitmap route this replaces: a 48x48 PNG resized in Photoshop had 1330 unique colours in 2304 pixels, because bicubic resampling turns flat regions into gradients. Quantising that speckled badly across the blazer and background. Also adds tools/pixtool.py — dependency-free PNG decode/encode (no Pillow on this machine) plus the palette table shared with kissaten.c. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Kissaten Yūgure — Art brief
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Pipeline: **you generate in PixelLab from the prompts below, drop the PNGs in
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`art/`, and I convert them to SCREEN 5 data.** I'll write the converter
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(`tools/convert_art.py`) once the first real images land — there's working
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precedent in `projects/mazegame/convert_screens.py`.
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## Pipeline — export SVG, not PNG
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**Generate at high resolution, export as SVG, drop it in `art/`, and run:**
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```
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python3 tools/svg2portrait.py art/aki-neutral.svg
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```
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That writes `art/aki-neutral-48.png` (the real asset) and
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`art/aki-neutral-48-x6.png` (a 6× preview for judging).
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**Export SVG, never a resized bitmap.** This was learned the hard way. A
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48×48 PNG produced by resizing in Photoshop came back with **1330 unique
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colours** in 2304 pixels — bicubic resampling turns every flat region into a
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gradient, and reducing *that* to 11 colours speckles horribly, worst on large
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flat areas like the blazer and background.
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The SVG from Magnific is flat-shaded vector: ~550 paths, solid fills, a
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handful of gradients. The converter rasterises it at 768×768 (16× the target)
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via `qlmanage`, then takes the **most common colour in each 16×16 block** —
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a true pixelate with no blending at all. Measured on Aki: 19 colours after
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the pixelate, 10 after the palette reduction, and the two are nearly
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indistinguishable. **The 11-colour portrait palette is sufficient for this
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art** — that was the open question and it's settled.
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If you must work from bitmaps, the same logic applies: resize only by exact
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integer factors with nearest-neighbour, never bicubic.
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---
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