Make FH logo stroke thickness uniform

Give every stroke a 6px thickness (stem and right leg width 6, both
crossbars height 6) instead of the previous mix (stem 10, leg 4,
bars 4-5), and recenter the logo. The F+H now reads evenly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-29 23:44:35 +02:00
co-authored by Claude Opus 4.8
parent cdc7bc545d
commit 961aa89196
2 changed files with 17 additions and 11 deletions
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+17 -11
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@@ -747,8 +747,11 @@ static void LogoFadeSet(const u8* idx, u8 n, u8 delay_halts)
// pal2 = top crossbar arms pal3 = stem (excl. crossings) pal6 = top crossing // pal2 = top crossbar arms pal3 = stem (excl. crossings) pal6 = top crossing
// pal4 = middle crossbar arms pal5 = right leg pal7 = middle crossing // pal4 = middle crossbar arms pal5 = right leg pal7 = middle crossing
// Origin X is even so the byte-aligned HMMV fills land on pixel boundaries. // Origin X is even so the byte-aligned HMMV fills land on pixel boundaries.
#define LOGO_OX 110 // logo origin X (even: keeps HMMV fills pixel-aligned) // All strokes share a uniform 6-pixel thickness (vertical width == horizontal
// height) so the F+H reads evenly.
#define LOGO_OX 106 // logo origin X (even: keeps HMMV fills pixel-aligned)
#define LOGO_OY 73 // logo origin Y #define LOGO_OY 73 // logo origin Y
#define LOGO_T 6 // stroke thickness (px)
static void ShowLogoAnimation(void) static void ShowLogoAnimation(void)
{ {
@@ -767,16 +770,19 @@ static void ShowLogoAnimation(void)
// Draw the strokes. They are partitioned so no two share a pixel; the two // Draw the strokes. They are partitioned so no two share a pixel; the two
// stem/crossbar crossings are separate fills (pal6, pal7). Local x12..21 is // stem/crossbar crossings are separate fills (pal6, pal7). Local x12..21 is
// the stem column; crossbars are split into left/right arms around it. // the stem column; crossbars are split into left/right arms around it.
VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 0, 10, 2, 0x33); VDP_CommandWait(); // stem: above top bar // Stem (vertical, width LOGO_T) at local x12, full height. Drawn as the three
VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 7, 10, 10, 0x33); VDP_CommandWait(); // stem: between bars // segments not covered by a crossbar, so the crossings (pal6/7) light separately.
VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 21, 10, 13, 0x33); VDP_CommandWait(); // stem: below mid bar VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 0, LOGO_T, 2, 0x33); VDP_CommandWait(); // stem: above top bar
VDP_CommandHMMV(LOGO_OX + 8, LOGO_OY + 2, 4, 5, 0x22); VDP_CommandWait(); // top bar: left arm VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 8, LOGO_T, 7, 0x33); VDP_CommandWait(); // stem: between bars
VDP_CommandHMMV(LOGO_OX + 22, LOGO_OY + 2, 12, 5, 0x22); VDP_CommandWait(); // top bar: right arm VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 21, LOGO_T, 13, 0x33); VDP_CommandWait(); // stem: below mid bar
VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 2, 10, 5, 0x66); VDP_CommandWait(); // top crossing // Top crossbar (horizontal, height LOGO_T): right arm + stem crossing.
VDP_CommandHMMV(LOGO_OX + 8, LOGO_OY + 17, 4, 4, 0x44); VDP_CommandWait(); // mid bar: left arm VDP_CommandHMMV(LOGO_OX + 18, LOGO_OY + 2, 16, LOGO_T, 0x22); VDP_CommandWait(); // top bar: arm
VDP_CommandHMMV(LOGO_OX + 22, LOGO_OY + 17, 8, 4, 0x44); VDP_CommandWait(); // mid bar: right arm VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 2, LOGO_T, LOGO_T, 0x66); VDP_CommandWait(); // top crossing
VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 17, 10, 4, 0x77); VDP_CommandWait(); // middle crossing // Middle crossbar (horizontal, height LOGO_T): arm to the leg + stem crossing.
VDP_CommandHMMV(LOGO_OX + 30, LOGO_OY + 15, 4, 19, 0x55); VDP_CommandWait(); // right leg VDP_CommandHMMV(LOGO_OX + 18, LOGO_OY + 15, 10, LOGO_T, 0x44); VDP_CommandWait(); // mid bar: arm
VDP_CommandHMMV(LOGO_OX + 12, LOGO_OY + 15, LOGO_T, LOGO_T, 0x77); VDP_CommandWait(); // middle crossing
// Right leg (vertical, width LOGO_T), butts against the middle crossbar.
VDP_CommandHMMV(LOGO_OX + 28, LOGO_OY + 15, LOGO_T, 19, 0x55); VDP_CommandWait(); // right leg
VDP_EnableDisplay(TRUE); VDP_EnableDisplay(TRUE);