Add art brief and palette references for the PixelLab pipeline
Resolves decision 8: art is generated in PixelLab from written prompts. docs/ART.md carries the palette spec, the sky/wood slot rule, per-asset sizes and return format, and prompts for Aki (needed for M3), the rest of the cast, and the shop background. art/palette.png (16x1, one pixel per entry) and art/palette_ref.png (512x64 swatch strip) are generated from g_Palette so the generator and the build cannot drift apart. Flags a constraint the palette had hidden: only one literal skin entry, so portraits use 6 -> 14 -> 4 as a hue-compatible skin ramp. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -180,19 +180,14 @@ The real background bitmap on the palette-slot layout already reserved in
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code (sky 8–11, wood/warm 4–7), plus 12 portraits (4 characters × 3
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expressions). Retire the placeholder `HMMV` rectangles.
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**Requires — from you:** *(this is the milestone with real lead time — start
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it early, see §5)*
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- **Who makes the art.** You, a commission, or an AI-assisted pipeline like
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the music one. This answer determines whether M6 is a week or a quarter.
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- **One background bitmap**, 256×212, 16 colors.
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- **12 portraits**, 48×48, three expressions each (neutral / happy /
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troubled) for the four regulars.
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- **Critically: the palette spec goes to the artist *before* they draw.** Sky
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tones must live in slots 8–11 and wood/warm tones in 4–7, because that
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layout is what makes M7's seasons free. Art drawn in open color and
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quantized afterwards will land in the wrong slots and silently destroy the
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seasonal system. I can generate the exact palette table and a reference
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swatch image to hand over.
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**Requires — from you:** generated in **PixelLab** from the prompts in
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`ART.md` — one 256×212 background and 12 portraits (48×48, three expressions
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× four regulars), returned as PNGs in `art/`.
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The palette spec and the sky/wood slot rule are written up in `ART.md` §1,
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with machine- and human-readable references at `art/palette.png` and
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`art/palette_ref.png`. **That rule is the whole of M7 riding on one
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constraint**, and a generator will not respect it unprompted.
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**Requires — in place:**
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- A PNG → SC5 conversion path. `projects/mazegame` already has working
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@@ -525,7 +520,7 @@ milestone arrives.
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| 5 | M3 | ~~Aki's six beats~~ | ✅ drafted — all four arcs are in `SCRIPT.md`, awaiting your edit |
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| 6 | M3 | Scratch portrait for Aki | Crude is fine, but *something* — the test needs a face |
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| 7 | M3 | Item list at slice stage | Coffee + cream soda only |
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| 8 | **M6 — lead time** | **Who makes the art** | Decide now, not at M6; it's the only external dependency |
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| 8 | M6 | ~~Who makes the art~~ → **PixelLab, from my prompts** | ✅ resolved. Prompts, palette spec and return format in `ART.md`; palette reference images in `art/` |
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| 9 | M4 | Scene schema sign-off | Ten-minute review, saves a rewrite |
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| 10 | M4 | String IDs for future JP text | Yes — nearly free now, expensive later |
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| 11 | M5 | Arrival weights | React to a table I propose |
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@@ -545,8 +540,8 @@ are deliberately *not* being decided now. They only bite at M10, and every one
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of them is easier to judge with real save content on screen than in the
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abstract. Don't let them pull scope forward.
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Of the live items, **8 is the one that wants answering today** — the art has
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external lead time and everything else can be worked around.
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With 8 resolved, nothing on the live list is externally blocked — the
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remaining items are all things I can propose and you can react to.
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## 9. Immediate next actions
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@@ -558,7 +553,7 @@ external lead time and everything else can be worked around.
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3. ⬜ **M3 vertical slice** — Aki's first six beats, hardcoded, with a scratch
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portrait. The next real milestone, and the one that decides whether the
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game works (§2, M3).
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4. ⬜ **Start the portrait question** (§5) — still the only item with external
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lead time, and now the longest pole by some distance.
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4. ⬜ **Generate Aki's three portraits** from the prompts in `ART.md`, so M3
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can be judged against a real face rather than a brown rectangle.
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3 and 4 are independent; 4 can start today and should.
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3 and 4 are independent, and 4 unblocks the honest version of 3.
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